BD1 0 Posted April 16, 2009 Does anyone know how to set the height of a player. For example if I set a player on the map "Blufor", "Air" then Parachute. It selects an old style ArmA special forces unit as the character. The start point in the air is not very high at all and within 10 seconds the unit is on the ground with not much time to "fly" the new chutes. So I was wondering if the height can be specified a little like the fly in height for the Helo? Also is there anyway to change the character used? Ta muchly BD1 Share this post Link to post Share on other sites
awotter 0 Posted April 16, 2009 You could select a unit and use setPosASL in it's init. http://community.bistudio.com/wiki/setPosASL Share this post Link to post Share on other sites
Curatalo 0 Posted April 16, 2009 how I would do this is 1. Create a parachute in empty, make it flying ,and in name put "chute1"(without quotes). Then go to the unit you want to be in the parachute and put this in his init. "This moveindriver chute1;" (without quotes). Then to set the heighth of the parachute, in the init put "this setpos [getpos this select 0,getpos this select 1,50];" (without quotes) the last number in the line for the parachute, the 50, can be changed to the height you want. That is atleast how I would do it. Although I dont know if it would work in a dedicated. (im sure it would) Im sure theres better ways to it, but thats how I would. Share this post Link to post Share on other sites
BD1 0 Posted April 16, 2009 Thanks greatly appreciated will give that a try Curatalo if not, off to the link page, thank Awotter. Share this post Link to post Share on other sites