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GepardenK

The importance of well made Tutorials

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Hi, yeah NoRailGunner, i did; i've 'em on the HD inside the ArmA but

that's external content that forces me to ALT+TAB to copy and paste

a text line inside the unit box among other things and that use to

eat up alot of my PC resources if it don't CTD the 4th time.

What i was suggesting, was to add some basic and easy to use pre

made editor missions, not as .pbo but as .sqs so we can check it with

a simple text editor; maybe even with comments (in english) as the

OFP's commented config for example... basic things as paradrop AI

units... check if someone's alive and trigger X thing if still alive or not...

and that kind of things that may help to build basic SP & MP missions.

The starts... the endings... secondary, terciary objectives.. and

things like that. I hope that you be with me on that will be a good

idea or a good point by BIS if they at least include a .pdf commands

refference with the game, at least that. Let's C ya

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Agree that improvements with "The Armory" and more "mission templates" should be made. Of course BIS should mention these things too so new people can inform themselves and try things out - ingame.

Imho best tutorials "for every tiny aspect of the game" should be made by fans not by developers. They usually have enough to do with improving the whole game and fixing the bugs wink_o.gif

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