blackgrain 0 Posted February 11, 2009 Hello!! I continue with my personal Saharani modding  Another question... it's possible delete the petroleum extraction machines placing on south-west of the Saharani map .. or replacing with another object??... with config.bin?? I'm refered to this: Sorry.. now I'm not in my house to take a picture of the game...  Thanks!! Share this post Link to post Share on other sites
Synide 0 Posted February 11, 2009 To cut a long story short... essentially... No. Unless, you really, really know what your doing with modding ArmA. Share this post Link to post Share on other sites
blackgrain 0 Posted February 11, 2009 To cut a long story short... essentially... No.Unless, you really, really know what your doing with modding ArmA. Thanks Synide, I suspected this... Really... really.. I don´t know what I do with modding Arma Thanks very much!! Share this post Link to post Share on other sites
sakura_chan 9 Posted February 28, 2009 I'm no island modder, but I know that there is a config line that does exactly that, replace objects on a map with different models (for example an invisible object could place the oil pump) edit** its called class ReplaceObjects  {}; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgWorlds {     class CAWorld;     class Sara: CAWorld     {         class ReplaceObjects  {};     }; }; I'm not sure exactly what syntax to use, maybe a map maker could answer that, I couldn't find any examples. Anyways, if that doesn't work, you can simply change the model path of the actual object's cfgVehicles entry to use an invisible object (however this would affect all maps, not just Sara) Share this post Link to post Share on other sites
.kju 3245 Posted March 1, 2009 as far as i can remember you can see examples in the ofp cwc islands. yet no idea if it ever worked. Share this post Link to post Share on other sites