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Pbo log - config class missing

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Hi all,

in my log after using binpbo i ve got this for many p3d:

config class missing

Do you know if it s important and how to erase this error?

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Sure its always important: If you have objects for ex. with ladders, doors or other types of animation or functions then they need the config to work properly. So you need to have all config files in your project foldier before binarize.

read Synides ArmABuildEnvironment tutorial about exact this stuff "ca or not to be ca". That should make the messages in you log files clear to your mind smile_o.gif

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Ok Ace,

i did that:

-make p:\floosy\myprojectfolder

-make p:\floosy\ca with the model.cfg only in sub folders (buildings,roads,misc)

i used binpbo and now don't have the error, but i can't use in game the ladders....

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Ladders are defined in the config.cpp do you have them too?

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where must i put them?

i follow the tutorial (saying only the model.cfg)

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Quote[/b] ](saying only the model.cfg)
the tut says model and config files smile_o.gif

Put the cpp in same foldier like the original would sit

For example: You use the lighttower from buildings.pbo

then the config needs to be in <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">p:/floosy/ca/buildings/config.cpp

then it works (testet it right know and it works)

greetings atsche

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ok i ve got a bad translator wink_o.gif

so i tried it, but doesn't work.

I use "garaz_s_tankem.p3d" (in buildings) and "Nasypka.p3d" (in buildings\misc) so i put my buildings\config.cpp and model.cfg in my p:\floosy\ca\buildings\ and the result is:

no ladder option in game.... crazy_o.gif arggggh biggrin_o.gif

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Your still doing something wrong i dont have any problems with this objects.

your shure you have set binpbo options path to project foldier set to: p:\floosy\

and clear from time to time the temporary foldier manualy maby some files sits there.

Here you have an example project foldier with all necessary files

floosyTEST.rar (2.6 MB)

just binarize the floosy_tesmap and check it ingame all laders working

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Ok i ve try it but doesn't work, so i take a pic of my binpbo:

090210091758561333134082.jpg

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I telled you several times put in the "path to project foldier"

ONLY

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">P:\floosy\

and not

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">P:\floosy\yourmap

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Ok

i saw a second strange thing:

yourconfig.cpp take 123ko and mine 72ko, i take the samplemodel evironnement ones. and you?

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I unraped the config.bin from the buildings.pbo (i dont use sample models because some of them are bugged)

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Ok, when i unrap, all cpp files are ==>1ko banghead.gif  i think this is the error.

Ok i put all the element of the config.bin in the folders and now it works, thanks a lot. wink_o.gif

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Ok now i ve got this error:

Quote[/b] ]C:\Program Files\Bohemia Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1

In game ArmA closing after fiew minutes, and in the log of binpbo ive got only this error.... wow_o.gif

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your config seems to be buggy.

post in pastebin and link to it here.

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1) isla_del_jonas.hpp - empty

2) CfgSurfaces.hpp - not used - no include in config.cpp

3) CfgSurfaceCharacters.hpp - not used - no include in config.cpp

4) cfgMission: directory = "floosy\isla_del_jonas\Anims\intro.isla_del_ jonas"; - space in mission name

5) This

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMissions {

class Cutscenes {

class TatawinIntro {

must be same class as

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgWorlds {

...

class isla_del_jonas : CAWorld {

...

cutscenes[] = {"isla_del_jonasIntro"};

6) do not define key /value access (CfgWorlds )

7) inheritance could be better in CfgWorlds

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ok, but i'm not good in config biggrin_o.gif

so , where could i find a good config exemple to take it and make mine this this example?

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why not try these fixes first?

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banghead.gifbanghead.gif 4weeks of work on this one, the result:

the grass don't appear on the map, arma shut down. I use the sarve config or other but still bug.

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most island configs are crap icon_rolleyes.gif

the one you posted is almost there, why are you not fixing it? confused_o.gif

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Yes Q i think you re rigth but i don't have any knowledge in config, only what i know is transforming some others lol

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