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frattonstation

Helo Extraction and Smoke

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I would like a helo to pick up casualties at an extraction point.

Only question I have is how do I make a green smoke grenade go off automatically as the helo reches the extraction point?

Sorry for the noob question!

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Add a trigger.

Group the trigger with the chopper you want to be able to activate the trigger only. (press f2, drag a line from the

trigger to the chopper)

Set activation to "vehicle present"

condition: smoker = "SmokeShellRed" createvehicle [getpos player select 0, getpos player

select 1, getpos player select 2]; hint "triggered"

This will create a red smoke in the center of the trigger area.

type Green for green smoke

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try this instead: smoker = "SmokeShellRed" createvehicle [getpos this select0, getpos this select 1, getpos this select 2]

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Write it in the onActivation line of the trigger not in the condition line  smile_o.gif

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