frattonstation 1 Posted January 24, 2009 I would like a helo to pick up casualties at an extraction point. Only question I have is how do I make a green smoke grenade go off automatically as the helo reches the extraction point? Sorry for the noob question! Share this post Link to post Share on other sites
Dark SudoNix 1 Posted January 24, 2009 Add a trigger. Group the trigger with the chopper you want to be able to activate the trigger only. (press f2, drag a line from the trigger to the chopper) Set activation to "vehicle present" condition: smoker = "SmokeShellRed" createvehicle [getpos player select 0, getpos player select 1, getpos player select 2]; hint "triggered" This will create a red smoke in the center of the trigger area. type Green for green smoke Share this post Link to post Share on other sites
frattonstation 1 Posted January 24, 2009 fantastic thanks! Share this post Link to post Share on other sites
frattonstation 1 Posted January 24, 2009 get the following error in the trigger: "Type Nothing, expected Bool" Share this post Link to post Share on other sites
Dark SudoNix 1 Posted January 24, 2009 try this instead: smoker = "SmokeShellRed" createvehicle [getpos this select0, getpos this select 1, getpos this select 2] Share this post Link to post Share on other sites
frattonstation 1 Posted January 25, 2009 cheers, will try it! Share this post Link to post Share on other sites
frattonstation 1 Posted January 25, 2009 Afraid I still get the same problem. The cursor goes to the front of the condition script if that helps. Share this post Link to post Share on other sites
imutep 0 Posted January 25, 2009 Write it in the onActivation line of the trigger not in the condition line  Share this post Link to post Share on other sites