wld427 1705 Posted January 16, 2009 Southy and I are using the below script to add a bomb cam to our GBUs. Its an adaptation of footmunchs original bomb cam script. What i want to do is adapt it further but i need some help. I want to add a check so that its available only when the gunner is in the optic view. this way if a player does not want to use it he doesnt have too. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; Init our local vars _array = _this select 0 _weapon = _array select 1 _ammoname = _array select 4 _plane = _array select 0 ; If it's just the gun, then get out ?(_weapon == "PRACS_M2k_DEFA_Cannon"): goto "Exit" ; Decide what we've fired ? (_weapon == "PRACS_M2k_GBU_Launcher"): goto "MoveMissile" #MoveMissile ; Get the missile object _missobj = nearestobject[_plane, _ammoname] ; Attach a camera to the cbu ? (_weapon == "PRACS_M2k_GBU_Launcher"): goto "GbuCam" #GbuCam ?(!(player in _plane)): exit ?(!RKTWeaponCam): exit _missobj switchCamera "external" @(!(alive _missobj)) ~3 _plane switchCamera "external" exit #Exit exit Share this post Link to post Share on other sites
wld427 1705 Posted January 18, 2009 i hat another revelation.... instead of adding a check .... how would one make this run off of a hot key? Share this post Link to post Share on other sites