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cervantes

see wounds textures without dammage

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hi all i want see a wounds textures on a zombies whithout add a dammage.

without a damage a zombies has very hard to kill him wink_o.gif

its possible?

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assuming that these zombies are from an addon and NOT default BIs undead animated with a zombie script, simply paint the wounds in the zombies textures xmas_o.gif

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yes but i use a deffault bis unit I do not want to redo all the textures is too long.

i want just whether this is possible by script or by config cpp.

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In that case I can't help u, I have no remote idea of how to do it neither if it's possible. sry m8

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Well, such wound-definitions are defined in a tripple. E.g.:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

"ca\characters\data\soldier_captive_hhl.rvmat",

"ca\characters\data\soldier_captive_hhl_wound1.rvmat",

"ca\characters\data\soldier_captive_hhl_wound2.rvmat",

Where the first show the material for undamaged, second for light damage etc. Changing this to sth. like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

"ca\characters\data\soldier_captive_hhl_wound1.rvmat",

"ca\characters\data\soldier_captive_hhl_wound1.rvmat",

"ca\characters\data\soldier_captive_hhl_wound2.rvmat",

could result in always display the wounds. Just an idea, i have not tested this yet.

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modEmMaik thx for you answer i have test this but d'ont working  sad_o.gif

yes YO that has one good question biggrin_o.gif

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Just checked it. You have to replace the materials in the p3d as well. I replaced the soldier_captive_hhl.rvmat with soldier_captive_hhl_wound1.rvmat plus the wound definition:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"ca\characters\data\soldier_captive_hhl_wound1.rvmat",

"ca\characters\data\soldier_captive_hhl_wound1.rvmat",

"ca\characters\data\soldier_captive_hhl_wound2.rvmat",

And... they look pretty ugly  biggrin_o.gif

using a wound definition like this returns the plain face, when killed by headshot:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

"ca\characters\data\soldier_captive_hhl_wound1.rvmat",

"ca\characters\data\soldier_captive_hhl.rvmat",

"ca\characters\data\soldier_captive_hhl.rvmat",

xmas_o.gif

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