cervantes 330 Posted January 5, 2009 hi all i want see a wounds textures on a zombies whithout add a dammage. without a damage a zombies has very hard to kill him its possible? Share this post Link to post Share on other sites
YO 0 Posted January 5, 2009 assuming that these zombies are from an addon and NOT default BIs undead animated with a zombie script, simply paint the wounds in the zombies textures Share this post Link to post Share on other sites
cervantes 330 Posted January 6, 2009 yes but i use a deffault bis unit I do not want to redo all the textures is too long. i want just whether this is possible by script or by config cpp. Share this post Link to post Share on other sites
YO 0 Posted January 7, 2009 In that case I can't help u, I have no remote idea of how to do it neither if it's possible. sry m8 Share this post Link to post Share on other sites
modemmaik 53 Posted January 7, 2009 Well, such wound-definitions are defined in a tripple. E.g.: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "ca\characters\data\soldier_captive_hhl.rvmat", "ca\characters\data\soldier_captive_hhl_wound1.rvmat", "ca\characters\data\soldier_captive_hhl_wound2.rvmat", Where the first show the material for undamaged, second for light damage etc. Changing this to sth. like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "ca\characters\data\soldier_captive_hhl_wound1.rvmat", "ca\characters\data\soldier_captive_hhl_wound1.rvmat", "ca\characters\data\soldier_captive_hhl_wound2.rvmat", could result in always display the wounds. Just an idea, i have not tested this yet. Share this post Link to post Share on other sites
cervantes 330 Posted January 7, 2009 modEmMaik thx for you answer i have test this but d'ont working  yes YO that has one good question Share this post Link to post Share on other sites
modemmaik 53 Posted January 8, 2009 Just checked it. You have to replace the materials in the p3d as well. I replaced the soldier_captive_hhl.rvmat with soldier_captive_hhl_wound1.rvmat plus the wound definition: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"ca\characters\data\soldier_captive_hhl_wound1.rvmat", "ca\characters\data\soldier_captive_hhl_wound1.rvmat", "ca\characters\data\soldier_captive_hhl_wound2.rvmat", And... they look pretty ugly  using a wound definition like this returns the plain face, when killed by headshot: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "ca\characters\data\soldier_captive_hhl_wound1.rvmat", "ca\characters\data\soldier_captive_hhl.rvmat", "ca\characters\data\soldier_captive_hhl.rvmat", Share this post Link to post Share on other sites