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Aqu

Swimming depth

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I have tryed to make my model swim deeper, but no luck yet. I have tryed to alter the weight distribution in the Geo LOD and moved the model to a different place on the Y-axis. Neither seems to have much effect.

EDIT: I suspect the explanation was not so good. I ment that the boat class vehicle looks too light, when it bounces like a ballerina on waves. I would like it to swim/float/sail/move deeper, so that the waterline is higher.

EDIT2: Ok, got it. I had copied how it had been done in BIS examples. Their zodiac didn't have land contact LOD. Looks like it is not needed, but if you put it the waterline comes to the same height as the land contact points.

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I found the land contact LOD is not a very good solution. If it is on a very shallow water or on a dry land it sinks into ground up to the level where the land contact is.

Anyone with a better solution?

Looks like I'm having a monologue here confused_o.gif

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Aqu,

For normal ships (exclude Hydrofoils etc) I no longer use the LandContact lod for my ships, I have changed to using a larger (generally flat-bottomed) GEO LOD with significant weight.

Works well enough for large or small ships.

Balance the ship in the water by moving the CG around.

th.2585594f3f.jpg

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Thanks for the comment.

The geo lod alone seems to work bit better than the land contact lod. It is the same system I tryed in the first place, but I still has the same problem. Although if you have a very heavy and tall ship it probably doesn't hurt if it sinks bit into the seabed in shallow water and those are rarely placed on dry land anyway. For a ship with size bit smaller than a small patrol boat it would be nice to have a kind of waterContact LOD too. In shallow water if teh ship keel hit the beach it would lift teh ship bit higher.

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lol .. yes, but this is ArmA which was never designed to have large ships and really, no one should be going that close to a beach with a ship wink_o.gif

GEO lod solution works fine for things like landing craft.

Myself, am not so concerned about how a ship looks on a beach. More concerned about how it travels at sea under AI control and getting missiles to not pass through it ! (my current problem)

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