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wld427

Weapon holding ANimation

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Im working on our Carl Gustav for Project RACS.

The only issue i have is the soldier holds the weapon like the m136 around the barrel and i want him to hold it liek a RPG.... how do i fix this?

below is the config

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class PRACS_CGustav : Launcher {

scope = 2;

displayName = "Carl Gustav";

model = "\PRACS_Weapons\PRACS_CGustav";

opticsZoomMin=0.0625; opticsZoomMax=0.0625;

distanceZoomMin=100; distanceZoomMax=100;

optics = 1;

modelOptics="\ca\Weapons\optika_ACOG";

magazines[] = {"PRACS_CG_AT_x1"};

magazineReloadTime = 3;

sound[] = {"\ca\Weapons\Data\Sound\RocketLauncher_Shot04_A", 11.0, 0.9};

drySound[] = {"\ca\Weapons\Data\Sound\Javelin_dry_v1", 0.0001, 1};

reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\flare_reload", 0.000316228, 1};

soundFly[] = {"\ca\Weapons\Data\Sound\rocket_fly1", 10.0, 1.6};

picture = "\CA\weapons\data\equip\w_rpg7_ca.paa";

UiPicture = "\CA\weapons\data\Ico\i_at_CA.paa";

recoil = "PRACS_launcherBase";

aiRateOfFire = 10.0;

aiRateOfFireDistance = 250;

class Library {

libTextDesc = "Carl Gustav 84mm anti-tank launcher";

};

};

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You are aware that characters within ArmA hold both the RPG and AT4 in the EXACT same way, right?

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