wld427 1705 Posted December 9, 2008 Im working on our Carl Gustav for Project RACS. The only issue i have is the soldier holds the weapon like the m136 around the barrel and i want him to hold it liek a RPG.... how do i fix this? below is the config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class PRACS_CGustav : Launcher { scope = 2; displayName = "Carl Gustav"; model = "\PRACS_Weapons\PRACS_CGustav"; opticsZoomMin=0.0625; opticsZoomMax=0.0625; distanceZoomMin=100; distanceZoomMax=100; optics = 1; modelOptics="\ca\Weapons\optika_ACOG"; magazines[] = {"PRACS_CG_AT_x1"}; magazineReloadTime = 3; sound[] = {"\ca\Weapons\Data\Sound\RocketLauncher_Shot04_A", 11.0, 0.9}; drySound[] = {"\ca\Weapons\Data\Sound\Javelin_dry_v1", 0.0001, 1}; reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\flare_reload", 0.000316228, 1}; soundFly[] = {"\ca\Weapons\Data\Sound\rocket_fly1", 10.0, 1.6}; picture = "\CA\weapons\data\equip\w_rpg7_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_at_CA.paa"; recoil = "PRACS_launcherBase"; aiRateOfFire = 10.0; aiRateOfFireDistance = 250; class Library { libTextDesc = "Carl Gustav 84mm anti-tank launcher"; }; }; Share this post Link to post Share on other sites
Jackal326 1182 Posted December 9, 2008 You are aware that characters within ArmA hold both the RPG and AT4 in the EXACT same way, right? Share this post Link to post Share on other sites