Przemek_kondor 14 Posted December 4, 2008 Hi, I want to create some permanent info HUD, which will display scores, time, etc (controls can change! ). So I need some dialog or RscTitles. Dialog's disadvantage is that dialog blocks movement of player (movingEnable = true; doesn't work properly). RscTitles disadvantage is that I don't know how to get handler of it for change text on it etc. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class RscTitles {  titles[] = {hud};  class hud  {   idd = 100;   movingEnable = true;   duration = 120;   fadein = 0;   name = "hud";   controls[] = {"image1"};   class info1: RscText   {    idc = 101;    (...)    text = "text of info1";   };  };//hud };//RscTitles So how to get acces to hud display and info1 after calling: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> cutRsc["hud","PLAIN"]; ? Share this post Link to post Share on other sites
nuxil 2 Posted December 4, 2008 hi.. here is a example of my watersystem for the harrier. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class NUXWATER { idd = 701; movingEnable = 1; duration = 9999; fadein = 0; fadeout = 0; name = "NUXWATER"; onLoad = "NUXWATER = (_this select 0)"; class controls { class NUXWEHBACKGROUND { idc = -1; type = 0; colorText[] = {1, 1, 1, 1}; font = "Bitstream"; colorBackground[] = {0, 0.55, 0, 0.4}; text =; style = 128; sizeEx = 0.015; x = 0.77; y = 0; w = 0.23; h = 0.2; }; .... .... .... }; nb.. this are subclasses of class RscTitles now. i call the titleRsc with titleRsc["NUXWATER", "PLAIN"]; assuming _blah has a idc _blah = NUXWATER displayCtrl XXX; you use command "ctrlSetXXXX" for "text|pos|color" or whatever on yor idc.. check the wiki out. for all ctrlSet commands _blah ctrlSetText "my text"; then _blah ctrlCommit 0; hope this was helpfull Share this post Link to post Share on other sites
Przemek_kondor 14 Posted December 4, 2008 Thanks a lot - it's working! Share this post Link to post Share on other sites
Przemek_kondor 14 Posted December 5, 2008 I have small problem: I created a progressbar which I want to animate: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> while{ true }do { Â Â titleRsc["hud", "plain"]; Â Â _new_width = ... Â Â _progressbar ctrlSetPosition [x, y, _new_width, h]; Â Â _progressbar ctrlCommit 2.0; Â Â waitUntil { ctrlCommited _progressbar }; }; But this animation always starts from original width (defined in description.ext) instead of previously calculated _new_width. So my question is: how to create smooth progressbar animation? edit: Propably it is caused by creating new instance of hud by calling titleRsc Share this post Link to post Share on other sites
Namikaze 0 Posted December 5, 2008 Last I read, progress bar controls aren't something that we as end-users can manipulate. Kind of like rscTree. I've tried to find alternative syntax for manipulating progress bar controls, but I haven't been successful. Note: If this information is wrong, I apologize and look forward to the correct answer. Manipulating a progress bar control is something that would help me quite a bit. Share this post Link to post Share on other sites
Przemek_kondor 14 Posted December 5, 2008 _progressbar in my case is static text : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define CT_STATIC 0 ...  class Progressbar{  type = CT_STATIC; //not true bis progressbar  ...  }; with no text - only red background which is resized Share this post Link to post Share on other sites
nuxil 2 Posted December 5, 2008 its verry simple to make a progressbar. i'll show you some code on howto do it later.. im at work now.. if no one else shows you. you have to wait 10 Houers. Share this post Link to post Share on other sites
Przemek_kondor 14 Posted December 5, 2008 as I thought, problem was caused by calling new instance of hud in every step of while-loop. The solution is create only one hud with long duration: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> titleRsc["hud", "plain"]; while{ true }do { Â Â _new_width = ... Â _progressbar ctrlSetPosition [x, y, _new_width, h]; Â _progressbar ctrlCommit 2.0; Â waitUntil { ctrlCommited _progressbar }; }; and it now works properly Share this post Link to post Share on other sites
Namikaze 0 Posted December 5, 2008 That's a very interesting way to create a progress bar. I hadn't thought that far outside the box, very creative. Nuxil, I look forward to seeing if you have another creative solution. This wasn't my thread, but it's been very helpful to me so far. Thanks! Share this post Link to post Share on other sites
nuxil 2 Posted December 6, 2008 hey Przemek_kondor thats basicly the same way i do it. so giving a example wount be nessesary.. however. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> while {true} do { scare me }; you never know, lest say titleText["blah", "PLAIN"] gets called. you can then not commit the progressbar. also you could do <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> titleRsc["hud", "plain"]; while {(!(isnull hud))} do { code.. }; sleep X; so you can read a titletext if one occures _callmeagain = [yourparms] execvm "this-script.sqf"; Share this post Link to post Share on other sites