Mr Opteron 0 Posted November 25, 2008 Is it possible to get an ai unit pilot + plane to spawn some time after a mission has started Ive searched the ARMA wiki and on here but I cant find an example of what I am to do. The aircraft always show up too soon even igf I place them on the map edges. I need to make them spawn there later on or have them forced to stay there till a particular time. Share this post Link to post Share on other sites
norrin 9 Posted November 25, 2008 OK one way to do this is have some code like this activated by a trigger <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _vcl_1 = createVehicle ["A10", getMarkerPos "spawn_pos", [], 0, "FLY"]; _vcl_1 setDir (180); _vcl_1 setpos [getPos _vcl_1 select 0, getPos _vcl_1 select 1, 40]}; _vcl_1 setvelocity [0,-300,5]; _vcl_1 forceSpeed 300; _grp_1 = createGroup west; "soldierWpilot" createUnit[getMarkerPos "spawn_pos", _grp_1, "spawn_pilot = this", 1, "PRIVATE"]; spawn_pilot moveInDriver _vcl_1; _waypoint0 = _grp_1 addWaypoint [getMarkerPos "flyto_pos",0]; waypoint0 setWaypointType "MOVE"; To make it work you'll need a marker on the map called "spawn_pos" where the plane spawns and a second (at least) where you want your aircraft headed towards eg "flyto_pos". Â 180 is the direction in which you want your aircraft headed in (if you change this you may need to play with the setVelocity settings so it corresponds). Â The code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_vcl_1 setpos [getPos _vcl_1 select 0, getPos _vcl_1 select 1, 40]}; just places the aircraft 40 metres off the ground when it spawns (you may want to increase this). Â Hopefully the rest will be pretty self explanatory. Share this post Link to post Share on other sites
Mr Opteron 0 Posted November 25, 2008 Great thanks mate I've tried controling the fighter planes using synchronise so they are held off till a squad has gotten to a waypoint.It works but will give you script a try too so I can add more in later to keep the war going. Share this post Link to post Share on other sites