Master gamawa 0 Posted November 10, 2008 Let me first describe what I want to do. I am making a mission where the the army has discovered a ufo inside a huge rock. I used the dig site in this new airfield map for this. Very nice! Now inside this ufo there are a dozen starship trooper bugs sleeping for centuries and wait for someone to free them from their rocky prison. yeah... not very original but I guess it's gonna be funny when my friends approach the ufo and those bugs jump out and start chasing them. I started with the ufo named u1 and set all the trooperbugs init as "this MoveInCargo u1". Now I want them to come out looking for blood when a get out trigger is activated, let's say when a player activates some sort of special magnetic radar or something to scan the ufo. I tried giving the bug leader a get out synched with a bluefor trigger but those damn things won't come out. What am I doing wrong. Share this post Link to post Share on other sites
W0lle 1052 Posted November 10, 2008 And what exactly this has to do with User missions? Why you think we have an editing forum here? Moving Share this post Link to post Share on other sites
Maddmatt 1 Posted November 10, 2008 I tried giving the bug leader a get out synched with a bluefor trigger but those damn things won't come out. Make sure the trigger type is set to "Switch". Share this post Link to post Share on other sites
Master gamawa 0 Posted November 12, 2008 And what exactly this has to do with User missions?Why you think we have an editing forum here? Moving Damn! Sorry dude I expected the editing forum to be inside the Armed Assault subforum. I am not very familiar with the structure here since I hardly ever post. I ended up making a trigger that causes 0.8 damage to the ufo and that makes the aliens get out but still... I should try the "switch" thing the other guy mentioned when I get home. Thanks. Share this post Link to post Share on other sites