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Blackhawk

Static Animations - The Wall problem

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Erm, not sure if this is the right topic but I suppose Animations are scripting, anyway - my problem.

Whenever I place a unit with a static animation next to a wall or a building, he moves away from the position as soon as I start the game, I have been told that have to do a loop thing but I don't know where to type that.

Can anyone help me?

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did you try "Dostop this" in the init line.

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there are a few variations of this, one is with a script that loops said man in the animation constantly. then there's the trigger version where oyu need a trigger with a condition true, repeatedly, and the code in the activation field. At least I think it should work that way.

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My way of doing loops if I don't want to script is to make a gamelogic and give it two move waypoints 1 with a 1 second delay and then a cycle waypoint and make the move waypoint go into a trigger that says Gamelogic Present and repeatidly. If that helps you.

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Is there a proper tutorial at OFPEC or something that will do it step by step, because I have been told about 5 ways to do it and I don't really know what i'm doing.

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