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[frl]myke

GLT's animated markers

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GLT Animarkers 1.0 by [GLT]Myke

===============================

I've finally released my animated markers addon in the armaholic forum.

This pack contains several scripts to animate markers.

It is an addon and not a script pack since some animations needed some new defined markercolors.

CONTENT OF THE ARCHIEVE:

========================

readme.txt = This file.

glt_animarkers.pbo = The addon.

glt_animarkers.pbo.GLT_ADDONS.bisign = BI sign file. Goes in the same folder as the addon.

GLT_ADDONS.bikey = Key signature file for server owners.

animarker.intro (folder) = Sample mission to be opened in mission editor.

Description of the contained scripts:

=====================================

glt_animarker_rotate.sqf

USAGE:

======

_nul = ["rotate", 0.02, 3] execVM "\glt_animarkers\glt_animarker_rotate.sqf";

FUNCTION:

=========

Looped animation.

Simple rotation around it's own center.

ARGUMENTS:

==========

"rotate" = name of the marker

0.02 = pause between steps (affects speed)

3 = stepwidth in degrees (affects speed)

------------------------------------------------------------------------------------------

glt_animarker_rotateD.sqf

USAGE:

======

_nul = ["rotateD1", "rotateD2", 0.02, 3] execVM "\glt_animarkers\glt_animarker_rotateD.sqf";

FUNCTION:

=========

Looped animation.

Make 2 markers rotate in opposite directions. Marker 2 is centered to position of marker 1.

Marker1 rotates clockwise, marker2 rotates counterclockwise.

ARGUMENTS:

==========

"rotateD1" = Name od marker one

"rotateD2" = Name of marker two

0.02 = pause between steps (affects speed)

3 = stepwidth in degrees (affects speed)

------------------------------------------------------------------------------------------

glt_animarker_pulsateF.sqf

USAGE:

======

_nul = ["pulsateF", 0.1] execVM "\glt_animarkers\glt_animarker_pulsateF.sqf";

FUNCTION:

=========

Looped animation.

Marker pulsates by fading out and in.

ARGUMENTS:

==========

"pulsateF" = Name of marker

0.1 = speed of animation, higher values = slower animation.

------------------------------------------------------------------------------------------

glt_animarkers_pulsateS.sqf

USAGE:

======

_nul = ["pulsateS", 0.05, 0.5] execVM "\glt_animarkers\glt_animarker_pulsateS.sqf";

FUNCTION:

=========

Looped animation.

Marker pulsates by sizing down and back.

ARGUMENTS:

==========

"pulsateS" = Name of marker

0.05 = Speed of animation, higher values = slower animation.

0.5 = Min size of shrinking. Has to be smaller than markers size.

------------------------------------------------------------------------------------------

glt_animarker_orbiter.sqf

USAGE:

======

_nul = ["orbiter1", "orbiter2", 1.5, 2, 0.01] execVM "\glt_animarkers\glt_animarker_orbiter.sqf";

FUNCTION:

=========

Looped animation.

Moves a marker along a orbiting path around another marker.

ARGUMENTS:

==========

"orbiter1" = Inner marker and reference point.

"orbiter2" = Orbiting marker.

1.5 = Orbiting distance.

2 = Stepwidth in degrees.

0.01 = Animation speed.

------------------------------------------------------------------------------------------

glt_animarker_shrink.sqf

USAGE:

======

_nul = ["shrinker", 0.05, 0.1] execVM "\glt_animarkers\glt_animarker_shrink.sqf";

FUNCTION:

=========

Oneway animation.

Shrinks a marker from it's original size to 0. Marker will be deleted at the end!

ARGUMENTS:

==========

"shrinker" = Name of the marker.

0.05 = Animation speed.

0.1 = Shrink factor.

------------------------------------------------------------------------------------------

NOTES:

======

All scripts will terminate itself when the related marker is deleted.

Animations can be combined and be used on one marker at the same time, except the animationtype is equal (rotating i.e.).

This addon is signed.

Sample footage on youtube:

http://www.youtube.com/watch?v=6FSE5KKIin0

DOWNLOAD:

armaholic.com

ePrison.de

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I think people might appreciate this also being released in script form, just not having the fade effects (fade effects need addon-defined colours).

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It looks like that this addon have been removed from ArmAholic and ePrison.

Was something wrong?

If all is right, could you please post a link to download your mod?

Cheers

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The addon maker has withdrawn all his addons from the arma community.

It's up to him if he decides to release them again.

Southy

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