Grimfist 0 Posted October 12, 2008 hi - first post here at the BI forums. firstly - I HAVE NOT HAD PERMISSION TO DO THIS - i just want to learn - i will not realease this. I want to get in to add-on making, and the first task i want to take on is a replacement. i want to change the SLA especas to these: http://www.armaholic.com/page.php?id=3897 now i have un pbo 'ed rellikis desert especas replacement: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class REL_DSSLA_Especas_Replacement { units = {}; weapons = {}; requiredVersion = 1.040000; requiredAddons = {"CACharacters", "REL_DSSLA"}; }; }; class CfgVehicles { /*extern*/ class CAManBase; /*extern*/ class SoldierEB; class SoldierESaboteur: SoldierEB { model = "\REL_DSSLA\REL_DSSLA_esp"; class Wounds { tex = {}; mat = {"REL_DSSLA\hhl_bare.rvmat", "REL_DSSLA\hhl_bare_wound1.rvmat", "REL_DSSLA\hhl_bare_wound2.rvmat", "REL_DSSLA\hhl_helmet.rvmat", "REL_DSSLA\hhl_helmet_wound1.rvmat", "REL_DSSLA\hhl_helmet_wound2.rvmat", "REL_DSSLA\hhl_cap.rvmat", "REL_DSSLA\hhl_cap_wound1.rvmat", "REL_DSSLA\hhl_cap_wound2.rvmat", "REL_DSSLA\hhl_boonie.rvmat", "REL_DSSLA\hhl_boonie_wound1.rvmat", "REL_DSSLA\hhl_boonie_wound2.rvmat", "REL_DSSLA\hhl_crew.rvmat", "REL_DSSLA\hhl_crew_wound1.rvmat", "REL_DSSLA\hhl_crew_wound2.rvmat", "REL_DSSLA\body.rvmat", "REL_DSSLA\body_wound1.rvmat", "REL_DSSLA\body_wound2.rvmat"}; }; }; class SoldierESaboteurPipe: SoldierESaboteur { model = "\REL_DSSLA\REL_DSSLA_esp"; }; class SoldierESaboteurMarksman: SoldierESaboteurPipe { model = "\REL_DSSLA\REL_DSSLA_sptr"; }; class SoldierESaboteurBizon: SoldierESaboteurPipe { model = "\REL_DSSLA\REL_DSSLA_esp"; }; }; but now i am stuck - the units i want to change them to are as follows: INPU_4 - marksman INPU_7 - especas INPU_5 - sabater thanks in advance for your help and sorry if this is wrong/copyright prohibeted - i just want to start somewhere. thankz, grim. Share this post Link to post Share on other sites
.kju 3245 Posted October 12, 2008 dont worry about copyright etc as long as you dont modify a model pbo, people cant say anything. you just make a new pbo with a config file that assigns different skins to unit classes. anyway unpack with cpbo your new pbo. look for config.cpp convert from bin to cpp with unRap - in case of config.bin look for the desired models and their path replace the models path in the given example, as well as the cfgpatches class in requiredaddons Share this post Link to post Share on other sites