bennie1983nl 0 Posted October 5, 2008 Hi to all! http://content.answers.com/main....oon.jpg I was a little bit bored with all ww2 stuff so I created this within a week: Marines based of the Game Half-Life (1 or Classic) I will use SJB weapon pack for this addon. And i am Sanctuary very greatfull for his MP5GL Half-Life based Soldiers *Soldier with MP5SD-GL *Soldier with ShotGun - Spas 12 *Soldier with MG SAW *Soldier with M4-GL I am thinking to give them a sidearm like a Clock17 or beretta. Gasmask model is form Farmland NBC units i tried to contact MIG. Where can i find him (or her)? Burner (Dennis) give a no-flee script. Is there a way to make these units "Pain-in-the-ass"? I know that there are mods like SLX and ECP Some small modifications and it is done. PS Something else; i am looking for a Osprey Plane/helicopter. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 5, 2008 OFP Osprey here http://ofp.gamepark.cz/index.php?showthis=8296 Share this post Link to post Share on other sites
bennie1983nl 0 Posted October 5, 2008 THX [APS]Gnat! I got these units on West-side. I was thinking about to change the config and put them on RES -side and then it is possible to make changes in the mission-editor. Like RES friendly to West, East or NOBODY Share this post Link to post Share on other sites
bennie1983nl 0 Posted October 5, 2008 I see but don't believe That would be great to add in these units! How do i get in contact with the VME / PLA mod? But something else I have seen that melee (CQB) is possible for OFP. SLX use a knive option is it possible that a unit can kick some one? (by script?) Share this post Link to post Share on other sites
bennie1983nl 0 Posted October 12, 2008 Quote[/b] ]That would be great to add in these units! Â How do i get in contact with the VME / PLA mod? Scripts can be found in VME_Events.pbo in this Hotfix for VME/PLA v2. I haven't quite figured out how you could apply them to your units. Quote[/b] ]But something elseI have seen that melee (CQB) is possible for OFP. SLX use a knive option is it possible that a unit can kick some one? (by script?) I haven't seen how it's done, but the units apparently have a selection (presumably one leg) on the models that can be animated - defined as a rotation in the config. }; Â class MARINESG:SoldierWB Â { Â Â displayName="MARINE ShotGun"; Â Â model="\HL_MARINES\SPETS3.p3d"; Â Â vehicleClass="HALF-LIFE MARINES"; Â Â weapons[]={"DRG_SPAS12","NVGoggles","Throw","Put","SJB_ TOS_Glock17C"}; Â Â magazines[]={"DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","DRG_S pas12mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB _TOS_Glock17C_Mag"}; Â Â HERE-->> Â Â class EventHandlers { Â Â Â Â init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}"; Share this post Link to post Share on other sites
bennie1983nl 0 Posted January 4, 2009 released http://www.flashpoint1985.com/cgi-bin....t=76835 this maybe locked/closed Share this post Link to post Share on other sites