.kju 3245 Posted September 30, 2008 Problem: fyling vegetation (screenshot) Ok lets make this a bit more complicated. Let's say its an OFP WRP islands. Just keep this in mind. WRP tool has "fit to ground". It works well as long as the model is available as MLOD. Checked. The problem is now we want to do a vegetation replacement. Now if the new/different model has a different size its either floating or have way into the ground. Any ideas how to make it work for both/x different size models? We tried the value 'slope' / 'slopeX' / 'slopeZ' / 'slopeLandContact' for 'placement' parameter in geometry LOD. No help. Â The last needs some additional LOD or something it seems: [b said: Quote[/b] ]Placement slopelandcontact failed on model ace_vegetation_obj\m\bush\ace_dd_bush03.p3d. Missing landcontact or no points in it. Any ideas? Besides that how is the placement done anyway. Does the model have a center? Can you set this? BIG THANKS for any input. Â Share this post Link to post Share on other sites
Snake Man 407 Posted September 30, 2008 Try to make LandContact LOD to the model, then place few points there where it should stick to ground... Not sure about that one, but RPT suggests something like this. So far I havent found a solution for the floating 50m forest blocks. Edit: but it works, as I explained above... it works. Now the most annoying bug in VTE has been solved. Thank you Q & the-f! Share this post Link to post Share on other sites
.kju 3245 Posted September 30, 2008 You can check out the solution in the PMC editing wiki of Snake Man here http://tactical.nekromantix.com/tactica....acement Share this post Link to post Share on other sites