Jump to content
Sign in to follow this  
SUPR3ME KILL3R

SIX Tracers, XEH and custom units

Recommended Posts

I'm testing some camera scripts, and decided to make a video of an F-35 strafing a target, using SIX tracers.

I have turned several .pbo's inside out trying to figure out why a custom unit refuses to use SIX tracers, despite having a standard BIS main cannon (GAU-12 from harrier). Also get the same thing with the Mapfact Air pack.

I read on another post it has something to do with Extended Event Handlers but I have no real clue how to use or modify those.

Anyone?

Share this post


Link to post
Share on other sites

Look for class EventHandlers inside the F35 config. If it is there, you've found the cause. This class makes XEH-dependant addons (incl. 6th tracers) not work properly. Removing this class from the config should fix the problem.

Share this post


Link to post
Share on other sites

Thanks alot that worked great

Figures I spent a few hours trying to figure it out banghead.gif

Is there another way to do this other than editing the .pbo of custom addons? What I mean is, the vanilla units in the game can use the tracers, do they already have their own event handlers?

Share this post


Link to post
Share on other sites

you're welcome.For what i have seen in a few BIS addons , they don't use eventhandlers , that's why custom addons like six tracers work on them without problem.

Share this post


Link to post
Share on other sites

I created a mod folder for offline use and added dispersion values to all the aircraft's cannons, and along with SIX tracers I have to say its very cool  pistols.gif

Because no 20, 25, or 30mm chain gun is going to shoot perfectly straight like they do in ArmA crazy_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×