PTV-Jobo 820 Posted August 25, 2008 Evenin' gentlemen. I have an issue that has both stumped and plagued me without end and I'm hoping to gain some help. I want to replace the vanilla radio clicks, static, beeps, etc for something I'm working on. I have the voice.hpp file and added a folder in the addon's main .pbo with the new sounds and tried pointing the voice.hpp entires to the new location like Quote[/b] ]class CfgVoice{ micOuts[] = {"micOut1", "micOut2", "micOut3"}; class Words { micOut[] = {"Mic_Out1"}; micOut1[] = {"\MyAddon\Radio\over1"}; micOut2[] = {"\MyAddon\Radio\over2"}; micOut3[] = {"\MyAddon\Radio\over3"}; loop[] = {"\MyAddon\Radio\radionoise1"}; beepBeep[] = {"\MyAddon\Radio\beep"}; xmit[] = {"\MyAddon\Radio\beep2"}; }; }; I get nothing, nadda, zilch, zip, zero, etc. Any help would be undoubtedly appreciated. Thanks! Share this post Link to post Share on other sites
.kju 3245 Posted August 25, 2008 how does your cfgPatches section look like? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted August 25, 2008 Quote[/b] ]requiredAddons[] = {"CAA10","CAAir","CAAir3","CAAir3_Su34","CAAnimals","CABuildings","CAData","CACharacters","CASo unds","CATracked","CAVoice","CAWater","CAWeapons&q uot;,"CAWeapons3","CAWheeled","CAWheeled3"}; (the radio aspect isn't the only thing on the "To Do" list, but rather the current issue I'm trying to solve at the moment.) Share this post Link to post Share on other sites
nikita320106 0 Posted August 27, 2008 do you solve this problem? -- i think all words in list(with mics and other must be in path in persons_name// sorry dont remember // but some like this// dan {"my_voice/dan", "my_voice/dan") can you share you work? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted August 27, 2008 Heya Nikita! No, haven't solved it yet I'm afraid. I'm a bit confused, especially since I'm not a very good "config guy", hehe. From what I am trying to understand, just for changing radio static, clicks and beeps I have to change it for every character in ArmA? I hope not. I was hoping to just change the radio noises (not the voices) like we do with weapon sounds. Apparently by the sound of it, BIS has made changing the radio sounds more of challenge than vehicles and weapon sounds. Share this post Link to post Share on other sites
nikita320106 0 Posted August 28, 2008 nop) im dont have game comp very long then i dont remember correctly// just try -- in you voice_config you have class words like this class all[]="all"; class eleven[]="number/eleven" but all words and stuff are place in pbo_path like "voice_addon_name/dan/all.wss" or "voice_addon_name/dan/number/eleven.wss" then you should not replace all words in dan or adam or another you only must change you micouts_word and radio_noise_word like this class loop[]="radio/my_loop"; and place in "you_voice_addon_name/dan/radio/my_loop.wss" but dont remember just repack all original words in new path just try in my eva addon/look to my sign in this forum/ already done the same// all works fine // but i just forgot some details Share this post Link to post Share on other sites
PTV-Jobo 820 Posted August 29, 2008 Ok great! Will try that. Thanks Nikita for all the help! I really appreciate it. Share this post Link to post Share on other sites