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PheonixFury

Things I'd like to see

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1. A fully featured mod toolkit released with the game that allows us to easily create our own island, but also the ability to turn the water into never ending dirt for those who don't want an island.

2. Trenchworks, and the ability to make them.

2. Enterable buildings.

3. Buildings that are broken into sequencial pieces and then can be blown apart, piece by piece. Also allowing for explosive charges to blow holes in walls to move from building to building in urban combat.

4. Barbed wire, which can be cut or destroyed by explosives.

5. More physics calculations involved in determine the interaction between vehicles and weapons. World War 2 Online being an example of a game that modeles the thickness of every armor plate around a tank, what type of armor it is, and then calculates whether a given round penetrates based on it's mass, velocity, ammo type, etc. Then things like armor spalling can happen, shrapnel, individual crew members are killed disabling part of the vehicle, components are destroyed but the vehicle remains alive in other ways, etc.

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1. A fully featured mod toolkit released with the game that allows us to easily create our own island, but also the ability to turn the water into never ending dirt for those who don't want an island.

2. Trenchworks, and the ability to make them.

2. Enterable buildings.

3. Buildings that are broken into sequencial pieces and then can be blown apart, piece by piece. Also allowing for explosive charges to blow holes in walls to move from building to building in urban combat.

4. Barbed wire, which can be cut or destroyed by explosives.

5. More physics calculations involved in determine the interaction between vehicles and weapons. World War 2 Online being an example of a game that modeles the thickness of every armor plate around a tank, what type of armor it is, and then calculates whether a given round penetrates based on it's mass, velocity, ammo type, etc. Then things like armor spalling can happen, shrapnel,  individual crew members are killed disabling part of the vehicle, components are destroyed but the vehicle remains alive in other ways, etc.

1. They have this, Visitor 3.

2. Don't have

2 Again. They had some enterable buildings in ArmA.

3. They have this.

4. Unsure.

5. I doubt it, then again, World War II online is a very low graphical game, giving them the ability to do this.

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1. A fully featured mod toolkit released with the game that allows us to easily create our own island, but also the ability to turn the water into never ending dirt for those who don't want an island.

2. Trenchworks, and the ability to make them.

2. Enterable buildings.

3. Buildings that are broken into sequencial pieces and then can be blown apart, piece by piece. Also allowing for explosive charges to blow holes in walls to move from building to building in urban combat.

4. Barbed wire, which can be cut or destroyed by explosives.

5. More physics calculations involved in determine the interaction between vehicles and weapons. World War 2 Online being an example of a game that modeles the thickness of every armor plate around a tank, what type of armor it is, and then calculates whether a given round penetrates based on it's mass, velocity, ammo type, etc. Then things like armor spalling can happen, shrapnel, individual crew members are killed disabling part of the vehicle, components are destroyed but the vehicle remains alive in other ways, etc.

1. A fully featured mod toolkit released with the game that allows us to easily create our own island, but also the ability to turn the water into never ending dirt for those who don't want an island.

Yer, Visitor is ok, but a 3d editor that allows you to make maps quicker would be nice. Still if Visitor is included it'll be fine

2. Trenchworks, and the ability to make them.

Agreed, this would be cool, but the engine probably couldnt do it and modern warfare dont really use them anyway

2. Enterable buildings.

Already done, but more would be great thumbs-up.gif

3. Buildings that are broken into sequencial pieces and then can be blown apart, piece by piece. Also allowing for explosive charges to blow holes in walls to move from building to building in urban combat.

Already covered

4. Barbed wire, which can be cut or destroyed by explosives.

That would be cool smile_o.gif

5. More physics calculations involved in determine the interaction between vehicles and weapons. World War 2 Online being an example of a game that modeles the thickness of every armor plate around a tank, what type of armor it is, and then calculates whether a given round penetrates based on it's mass, velocity, ammo type, etc. Then things like armor spalling can happen, shrapnel, individual crew members are killed disabling part of the vehicle, components are destroyed but the vehicle remains alive in other ways, etc.

It's possible, but I dont think BIS has the time to do it, Company of Hero's does it to some degree, its a hard thing to code in, I think the whole engine would need a redo which would be out of the question.

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