Przemek_kondor 13 Posted August 22, 2008 Hi. In standard versions of Warfare AI (especially Resistance) are only meat: when they see you(enemy), they running around you - and after long delay try attack you -it's very annoying I noticed that most units are created with low skill (units setSkill 0.2 when 1.0 is highest), but in our server ultraAI is enabled -that forces skill 1.0. I saw that in some version of warfare i.e. RBT AI's behaviour is ok, but there is to many changed files to find this change Any idea? thnx for any help Share this post Link to post Share on other sites
CrazyAce 0 Posted August 22, 2008 Good luck man, I have been trying to find out how to make the AI more resilient than it is now. So far I have hit a brick wall and gone backwards… Share this post Link to post Share on other sites
Przemek_kondor 13 Posted August 25, 2008 I set skill to 0.8 (from 0.2) in scripts and it looks working Share this post Link to post Share on other sites
Przemek_kondor 13 Posted August 25, 2008 many times in: Server\AI\AI_TownDefense.sqf Server\Server_UpdateTownResistance.sqs Share this post Link to post Share on other sites
CrazyAce 0 Posted August 25, 2008 Ah yes thank you Przemek_kondor, I see what you mean. I'll give it a test try and see what happens. Share this post Link to post Share on other sites