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desertjedi

Final death animation question - missing?

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Most ai-assisted MP co-cop missions I play have no animation when you, as the last "blue" player alive, get killed. You pretty much get nothing but a white box with a continue button.

It's really disconcerting because ArmA only uses bullet cracks, so in effect, you may never really hear the shot that killed you. One second you're fine and the next second there's a white panel in your face. And you're like...what the f?

But when I play Ortego City in City Map Pack, if I, as the last "blue" player alive, get killed, there's a death animation and all this dramatic music and the camera rotates and rises and once the camera even followed a seagull as it flew over - how poetic!

Why the difference? I definitely prefer the latter.

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cause the last one was user scripted / edited mission? smile_o.gif

Where the maker/s had put down the work to put in music and cam animations..

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Deep down I had a feeling that was going to be the answer.

So you're saying that the default final death animation is to not have any death animation at all?

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It's just that the mission is triggered to end when the last blufor player is killed. You can script other things to happen too, I'd imagine.

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If you create a mission using the Arma Mission creator and dont have respawn on, you get that cinematic when you die. You dont need to be the last one btw..

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Actually, now I'm very confused. I play the City Battles Co-op Pack and respawn is on and after I've died and respawned many times, I finally "get the seagull".

And I'll play other missions (e.g. Barnstormers) and it has respawn but there is no seagull in that one - the mission just ends.

I read some tutorials and they said that "Group" respawn and "Side" respawn will give you the seagull.  

In City Co-op Battles, I can probably respawn into any member of my group (but not my entire Blufor side). I think the mission ends and I see the seagull when all 9 men in my team have been "used up".

In Barnstormers, I'm respawning in the AI mate right next to me (respawn set to 'group' or 'side'?) but when the last man dies, there's no seagull.

I wish I knew the difference so I could:

- make sure my own missions have the seagull

- unpack and repack no-seagull missions to have the death animation and seagull

I can't stand it when the mission ends where you have no idea where the round came from, you're lucky to even hear the start of the gun sound and the end-of-mission screen instantly pops up before you actually "die".

I get the feeling this has nothing to do with scripting (not sure) but everything to do with respawn type selected. I suppose I simply need to unpack the .pbos and look at the description.ext files.

EDIT: It looks like "Group" respawn does the trick. You get to spawn into another body and when you're out of bodies, you get the bird - so to speak that is.

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