-=ENGENER=- 0 Posted August 10, 2008 Such question has arisen: I do windows by 2 planes, a structure and a material from this tutorial, the problem consists that through glass is visible only to an interior of a barrack and is invisible surrounding objects - trees, tanks, the soldier, other same barrack models Share this post Link to post Share on other sites
scars09 9 Posted August 11, 2008 move the faces of the window on top with faces/move on top, as soon i get home from work i can take a look at the model Share this post Link to post Share on other sites
scars09 9 Posted August 11, 2008 copy the barrack o2, paste it again and move the paste one right of the original one, look in bulldozer from original to copy barrack. you have the problem. look from the copy to the original one, no problem. dont know why this is, its really strange. Share this post Link to post Share on other sites
-=ENGENER=- 0 Posted August 11, 2008 problem witch ingame view, any idea? Share this post Link to post Share on other sites
scars09 9 Posted August 11, 2008 here is what i mean view from the pasted building to the original one http://www.hotlinkfiles.com/files/1678150_lihf0/paste2org.jpg view from the original one to the pasted one http://www.hotlinkfiles.com/files/1678151_3pg5b/org2paste.jpg Edit: sorry no idea, its strange as it could be. dont think its the material or the texture. maybe try a new version with the copied and pasted model and see if the problem still exist. dont think it will work. Share this post Link to post Share on other sites
scars09 9 Posted August 11, 2008 is what you see what is is generated by the proxy? Share this post Link to post Share on other sites
scars09 9 Posted August 11, 2008 its cause of the proxy, it has to be added after glasses faces have to be moved on top, works ok now. http://www.hotlinkfiles.com/files/1678201_o4dbt/itworks.jpg you do it yourself or should i upload the pbo for you. nice work btw, arma can need objects like this. Share this post Link to post Share on other sites
-=ENGENER=- 0 Posted August 11, 2008 great work mean,senks , can upload end PM link? Share this post Link to post Share on other sites
scars09 9 Posted August 11, 2008 upload it now, will take few more minuts, i pm you the link then edit: pm send Share this post Link to post Share on other sites
-=ENGENER=- 0 Posted August 12, 2008 still dont work correct Share this post Link to post Share on other sites
scars09 9 Posted August 12, 2008 change the interior to static model and the barrack to proxy Share this post Link to post Share on other sites
-=ENGENER=- 0 Posted August 26, 2008 any idea what wrong? Share this post Link to post Share on other sites
Boborish 1 Posted August 26, 2008 I might be wrong but I read somewhere that when you make a transparent pac texture, it hides most of other textures when you look through it. You need to change it into paa. Or maybe its vice versa, I really didnt ever try this myself but I saw the effects on OFP towers, from which you just couldnt see most of other objects. Worth a try. Share this post Link to post Share on other sites
-=ENGENER=- 0 Posted August 27, 2008 Has almost found a problem all business in model errors, not in structures (has solved a problem through a proxy - glass 1 model, an interior and a barrack 2 others. In model where only glass, we insert a proxy of an interior and the barrack like works , it would be desirable to know all the same from what it Share this post Link to post Share on other sites
scars09 9 Posted August 27, 2008 spawn interior proxy with init eventhandler of the barrack should work aswell btw Share this post Link to post Share on other sites