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OChristie

Random Vegitation Script?????

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I was wondering if you kind people would know how to make or know of any Visitor 3 Scripts that produce random objects or something of the sort, as i have a v.v.v.large map in the works and i do not want to spend my massively busy life atm putting random objects on maps!

So my question is, does anybody know where i can get a Visitor Script that produes random objects?huh.gif?

Thanks in advance,

blackknight63

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I was wondering if you kind people would know how to make or know of any Visitor 3 Scripts that produce random objects or something of the sort, as i have a v.v.v.large map in the works and i do not want to spend my massively busy life atm putting random objects on maps!

So my question is, does anybody know where i can get a Visitor Script that produes random objects?huh.gif?

Thanks in advance,

blackknight63

There is no script for that as i know off. However, i assume you are talking objects here and not clutter right? You can hoever abuse the forest scripts a bit. But i dont think you mean one object on different locations but a random sort of object in a random posiition right? Ur working on a realtime map generator?

Anyway, its not that hard to do mate, just click on an object. Place it at 6 different prositions, select them all and happy copy paste. Not sure what ya need it for but happy pasting mate wink_o.gifnener.gif

Pretty soon i go relese my plugin i wrote for l3dt. That would give a lot of functionality in l3dt instead of the use of visitor. I aint that in love with that tool:) I think you would be able to do it with my plugin.

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Quote[/b] ] Place it at 6 different prositions, select them all and happy copy paste.
i dont think this looks natural

Why you dont just use the Random Object Placer script. Its exact this what you need.. you can load diffrent object types and natural&artificial objects.

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If you post in the OFPEC forums, maybe you should read that.

BTW, the source of that file was here in these forums, so search would have worked also.

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@Spirit and Ace:

Thank you for the replies and i am looking forward to seeing your L3DT plugin!!

I downloaded that and it works a treat, Thank you so much!!!

I did search and couldn't find anything so that is why i posted in here and the OFPEC forums!

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Quote[/b] ] Place it at 6 different prositions, select them all and happy copy paste.
i dont think this looks natural

Why you dont just use the Random Object Placer script. Its exact this what you need.. you can load diffrent object types and natural&artificial objects.

Link doesnt work for me mate and the website is hard to read for me:) Can ya find it again?

Wasnt thinking of realism here, sounded more of a lot of random shit:)

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Cheers for the link. That is usefull stuff!

Anyway about the plug in and scripting stuff i am busy with some idea's.

The thing about l3dt is that it generates stuff based on definition. So for snow to be in an area it is definined on where a material like snow would be.

Now the thing with vegetation can be quite simular. For example:

Define Tree A -> mark a p3d object.

Settings:

- Ground material : mud, grass (basicly ur mask)

- Minimum height : 200 m above sea level (example

- Maximum height : 500 m above sea level

- Density : 1 / 10 square meters (example on density)

- Max slobe (english word here???): Basicly if it goes down to fast or up , max and min setting.

Then a lot of more complex settings ... Not important to get the idea.

Define forest A

Tree A

Tree B

etc etc

BAsicly the group settings for combined layout.

Now you can generate the stuff based on the settings. So the right tree/forest, vegetation will be placed by the script based on your setting.

That in advance of the generation thingy here.

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