icebreakr 3159 Posted July 23, 2008 I'm creating a mission where civilian tourists would play as BLUFOR group and OPFOR commander would have an option to set them: a) friendly so AI patrols wouldn't mind them b) enemy as simulation of curfew where they get fired upon Is that possible to do without using setcaptive command? Civilians get set to "enemy" status if they attack any of the guarded outposts (detected by OPFOR trigger) and try to steal any equipment. Share this post Link to post Share on other sites
t_d 47 Posted July 23, 2008 It is possible with setFriend command. Be aware that you set friendliness for both sides (see my note on the bottom of the biki page). Share this post Link to post Share on other sites
Rav_Raven 8 Posted July 24, 2008 With this functions you can do. http://www.armaholic.com/page.php?id=2921 Example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_handler = ["setsides",[west, east],[resistance]] spawn handCreateAll; Share this post Link to post Share on other sites