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Stellar73

isHidden problem

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I'm trying make mission where player need hide his fallen team members and if not certain trigger doesn't activate. I tried name players like c1, c2, c3 etc. and made a trigger with isHidden c1 in it's condition, but it doesn't seem to work. Any help preciated very much as I'm beginner when it comes mission editing.

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The command isHidden refers to something else.

When a unit is ordered to find cover (ingame:  1 - 8 ), then this command returns true as soon as the unit has found a position to hide at and reports "ready".

To your case:

About 20s after you hide a body, ArmA deletes the body. Meaning that the variables (c1, c2, c3) return NULL then, because the object, they point at, doesn't exist anymore.

following codes return true only in the appropriate cases, else false:

1: unit is alive:  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">alive c1

2: unit got killed, not hidden <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">!(isNull c1) && !(alive c1)

3: unit got killed, and hidden <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">isNull c1

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Thanks! Got a bit more help from friend and finally it works, so whole code is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this && {!(isNull _x) && !(alive _x)} count [c1,c2,c3] == 0 if anyone else wants to know  wink_o.gif

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