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Stellar73

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About Stellar73

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  1. Stellar73

    Visitor 3 Quick Tutorial

    Yes, i have newest version.
  2. Stellar73

    Visitor 3 Quick Tutorial

    I've installed in default directories.
  3. Stellar73

    Visitor 3 Quick Tutorial

    Ok, followed tutorial to Now i get error http://img200.imagevenue.com/img.php?image=56113_error_122_73lo.JPG and after that another error saying Shaders not valid (mismatch of exe and data?) Any ideas?
  4. Stellar73

    isHidden problem

    Thanks! Got a bit more help from friend and finally it works, so whole code is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this && {!(isNull _x) && !(alive _x)} count [c1,c2,c3] == 0 if anyone else wants to know Â
  5. I'm trying make mission where player need hide his fallen team members and if not certain trigger doesn't activate. I tried name players like c1, c2, c3 etc. and made a trigger with isHidden c1 in it's condition, but it doesn't seem to work. Any help preciated very much as I'm beginner when it comes mission editing.
  6. Stellar73

    Dynamic Mine Field

    That still doesn't explain why humwee detonates mine and uaz/ural doesn't. And what i did understand from this script it should work with sides properly. I'm not looking realism here as i am looking stupid AI not blowing himself up, problem is that minefield is beside AI base and when AI encounter westside (players) it rolls tanks into minefield. So any helps solving this appreciated very much otherwise i have to remove whole minefield and i don't like that option very much.
  7. Stellar73

    Dynamic Mine Field

    Any idea why "side west" isn't working properly? I got on trigger: nul=["r", "trigger:","LandVehicle", "side:","WEST", "count:",150, "range:",3, "showsigns:","danger"] execVM "minefield.sqf"; minetest=false And as i tested it on editor with AI: West Hummer: Detonation East UAZ: No Detonation West Abrams: Detonation East T-72: Detonation East BMP-2: Detonation East Ural: No Detonation Trying make mp mission where East (AI) have minefield, and don't want them blow up their own vechiles on it, instead players side west should blown up to pieces when enter minefield.
  8. Stellar73

    Minefield

    ok, found solution from - http://kronzky.info/minefield/index.htm
  9. Stellar73

    Minefield

    Is there a way to stop AI side driving their vechiles on their own minefield? Like making area prohibited or something somehow?
  10. Stellar73

    Searchlight goes out!

    I got very same problem. Setting behaviour careless isn't solution in my map as it is a&d mp mission, if i man a light myself and turn it on, few secs later it shuts down again. For some reason it works in editor but not in server.
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