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Przemek_kondor

rc 10 GP Sahrani

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Hi.

First [PR] aDaMoS created race-course in editor, and I gived life to it.

Features:

     * various cars (motorbikes)

     * number of laps selection (3/5/9)

     * accelerator

     * decreasing of fuel

     * ranking

     * informations such: fuel, number of accelerator, ranking, number of laps, number of players, who finished, number of "surprices"

     * intro and outro

     * synchronizing start

     * cool cars (in @sigma version)

     * information sounds

     * after death you respawn in last checkpoint you achieve

     * obstacle, blowing zombie, smog in "surprice" action

     * various places: Airfield, Paraiso, Bagango, Masbete, Chantico, Corazol, Obregan, Ortego

     * JIP isn't supported (its race)

Changes v1.31 (only @sigma, vanila: no changes):

     * used almost every sigma cars

v1.30:

     * higher fuel consumption

     * 5-seconds damages

     * better night vision

     * new places: Masbete, Chantico, Corazol, Obraganm Ortego

     * new cars

     * shortcuts for accelerator and surprice

Needed addons:

     * (new) Sigma-six's cars (for @sigma version)

Required ArmA version:

     * 1.14 (mission has some warfare walls)

Warning:

     * if you want to play mission again, you have to select it via #missions (#reassign, #restart or "OK" after end can make mission stuck).

     * loading of @sigma version can take long time

Links:

     * race 10 GP Sahrani

     * race 10 @sigma GP Sahrani and needed addons: Sigma-6 cars (145MB)

Promo movie and screens:

   P R O M O - M O V I E

armaexe0023117yl4.th.jpgarmaexe0101256za9.th.jpgarmaexe0101809so4.th.jpg

bigger , bigger, bigger

armaexe0102019wb7.th.jpgarmaexe0101633ru3.th.jpgarmaexe0101015oi8.th.jpg

bigger, bigger, bigger

Autors:

     * [PR] aDaMoS (editor)

     * [PR]zemek kondor (editor, scripts, triggers etc)

     * [PR] Trawa (editor)

greet.

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biggrin_o.gif

Real fun!

Hope that you release some more locations soon smile_o.gif

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Nice start ! Maybe some offroad race for the future ? Or with more jump & obstacle ! ^^, or a big race that will run all over Sahrani ! biggrin_o.gif

Anyway..

Can we choose the vehicle ?

In the sigma version i only see random, dodge or cuda in the lobby.

Where are the others vehicles ?

Goodjob indeed.

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Nice start ! Maybe some offroad race for the future ? Or with more jump & obstacle ! ^^, or a big race that will run all over Sahrani ! biggrin_o.gif

Anyway..

Can we choose the vehicle ?

In the sigma version i only see random, dodge or cuda in the lobby.

Where are the others vehicles ?

Goodjob indeed.

1. first alfa version (not released here) had one long track over South Sahrani but it seems to be boring

2.I improved @sigma version. Now you can drive with almost every sigma car. (Sry for I didnt add it earlier but earlier if I used too many sigma cars, mission loading took 15minutes crazy_o.gif . Now I see its all ok.

So, the new version is under link in first post.

I cant test it because my pc (graphic card) swichs off during mission, so tell me if some bugs will occur.

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Okay, i will try it tonight. Thanks. smile_o.gif

Edit : Is there a way to re-add the long race over South Sahrani ? As i've seen we can choose what race we want to play, so maybe it could be fun. But a long race like this need some jump over water or obstacle, and also some obstacles (to force offroad maybe)

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Adding new track is very simple but it take time.

Here is complete tutorial:

1. extract mission, put it in  "...\my documents\your arma profile directory\mpmissions

2. open this mission for edit (multiplayer/new server/sahrani/)

3. create new markers:

 * m_start_NUMBER - here players start race

 * m_check1_NUMBER - 1st ckeckpoint

 * m_check2_NUMBER - 2nd  checkpoint

 * m_lap_NUMBER - 3rd checkpoint/lap

where NUMBER is the track number (there is now 8 tracks done (0 is first), so the new track would have NUMBER=8)

4. put it in correct places and set their directions (corresponding to running cars)

5. copy fuel triggers and paste it when you want to have refuel points (you can create marker named m_fuel_NUMBER) - remember that you would need several fuel points in long race

6. place some object (ramps, obstacles etc) on your track - it takes most of time

7. edit description.ext for adding this track on lobby:

in line:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">valuesParam1[] =...

behind <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">813, 815, 819,

put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">913, 915, 919,

and behind <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">823, 825, 829,

put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">913, 925, 929,

(for example 913 means: 9 is the  track number +1, 1 is the daytime (1 is day, 2 is night), 3 - number of laps (you can write 1))

in line <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">textsParam1[]=...

behind <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "Ortego | Day | 9",

put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "Long track | Day | 3 ", "Long track | Day | 5 ", "Long track | Day | 9 ",

and behind <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"Ortego | Night | 9"

put: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">", Long track | Night | 3 ", "Long track | Night | 5 ", "Long track | Night | 9 "

8. save file and mission and export it to multiplayer

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Excellent work, do you have any plans to use other islands. I've even made a racetrack on Panthera (NorthEast part) - see Pantherion Racetrack marker on map.

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I even haven't ported this mission to Arma2 (I know 1 guy did it for his group / community). And I see I could (additionaly to porting only) do many improvements.

For now I'm "blocked" with 2 other Arma2 projects, external projects and... my family. The next problem is my teammates responsible for putting most of obstacles and etc in editor haven't migrated to Arma2.

I thought about it but it's impossible until ~autumn.

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