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arremba_san_zorzo

Problems with cargo animations

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Hi to all,

i'm importing the vehicle of PedagneMOD from OFP to Arma. I have designed new cargo animations with O2

but there isome differences between Buldozer viewer and game.

The photo below speaks better than me:

Vm90 gunner in Buldozer

Vm90 gunner in Game

LR90 gunner in Buldozer

LR90 gunner in Game

Someone can help me?

Instead, below you can see a W.I.P. of blindo FIAT 6614

FIAT 6614 photo

Bieee

Arremba

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need more info...

you say you made the .rtm's with O2... did you use the suited characters in your screenshoots to make the .rtm's?

If you used the suited characters, do they have the same skeleton as the OFP2_ManSkeleton?

Can you run your .rtm on a standard BIS character in buldozer without problems?

What version of O2PE are you using?

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Hi, Synide

-The O2 version is the last released by BIS (one or two weeks ago).

-The character used have the OFP2_ManSkeleton.

-I have just seen in buldozer with "Set RTM" command, and effectively do not work propely!

To make my rtm files i have:

1) Open a BIS character

2) Open an rtm starting by a BIS animation, with "from matrices" command

3) i have rotate the arms and the legs in the position that i wanted.

4) 'Exported matrices' command, to save the .rtm file

5) At this time, O2 asked me what was a "reference part" of rotation - i don't remember very well - and i have choosed one 'cause i didn't know the right think to do.

6) After i have created a crew animation file with mine animations.

I hope that i will be clear.

Otherwise, did you know a complete tutorial about?

Thanks for your time.

Arremba

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