Jex =TE= 0 Posted May 31, 2008 I'm looking for a way to make the ai completely blind and deaf so I can literally run around them and into them without them reacting to it - can anyone help me out? Thanks, J. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 31, 2008 You might want to check into disableAI Share this post Link to post Share on other sites
Jex =TE= 0 Posted June 1, 2008 Thanks for the help but that didn't work. What I'm trying to acheive is a way to make the ai ignore incomming fire as I want to use them as a moving target range moving at 2 different speeds (walking and jogging). Share this post Link to post Share on other sites
dachevs 1 Posted June 1, 2008 why not just look here: Animations maybe: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ActsPercMstpSnonWnonDnon_MarianQ_shot4Man OR <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AmovPercMstpSlowWrflDnon OR <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AmovPercMstpSnonWnonDnon_talking have them play an animation of something just moving around, then use: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> disableAI "ANIM"; that way they will just stay in that animation, and you can shoot 'em up. Share this post Link to post Share on other sites
Jex =TE= 0 Posted June 1, 2008 Thanks for the help - will they still follow waypoints this way? I have them set Opfor AI at different lengths going down the range (1-400m), crossing back and forth on 2 waypoints set to cycle. As i am previewing the mission I am using RACs set to friendly everyone asnd the AI follow their WP's as they should. When I set RACS to friendly only to blue and go back into preview, they just run and keep on running, totally ignoring their waypoints (grrr...). I set set their skill level and ammo to zero but they can't even see me before they're running away?? Share this post Link to post Share on other sites
Rommel 2 Posted June 1, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> { disableAI "TARGET"; disableAI "AUTOTARGET"; _x setUnitPos "UP"; } forEach units group; In each line of the wanted rambo's running through fire, they'll always stand up, and ignore incoming fire. Set the group speed to full and aware/careless for better effects. Share this post Link to post Share on other sites
scars09 9 Posted June 2, 2008 this stop true or player setcaptive true, but that just stupid, not blind and not deaf Share this post Link to post Share on other sites