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Jex =TE=

How to make the AI Deaf and Blind?

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I'm looking for a way to make the ai completely blind and deaf so I can literally run around them and into them without them reacting to it - can anyone help me out?

Thanks,

J.

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Thanks for the help but that didn't work. What I'm trying to acheive is a way to make the ai ignore incomming fire as I want to use them as a moving target range moving at 2 different speeds (walking and jogging).

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why not just look here:

Animations

maybe:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ActsPercMstpSnonWnonDnon_MarianQ_shot4Man

OR

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AmovPercMstpSlowWrflDnon

OR

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AmovPercMstpSnonWnonDnon_talking

have them play an animation of something just moving around, then use:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

disableAI "ANIM";

that way they will just stay in that animation, and you can shoot 'em up.

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Thanks for the help - will they still follow waypoints this way? I have them set Opfor AI at different lengths going down the range (1-400m), crossing back and forth on 2 waypoints set to cycle.

As i am previewing the mission I am using RACs set to friendly everyone asnd the AI follow their WP's as they should. When I set RACS to friendly only to blue and go back into preview, they just run and keep on running, totally ignoring their waypoints (grrr...).

I set set their skill level and ammo to zero but they can't even see me before they're running away??

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

{

disableAI "TARGET";

disableAI "AUTOTARGET";

_x setUnitPos "UP";

}

forEach units group;

In each line of the wanted rambo's running through fire, they'll always stand up, and ignore incoming fire. Set the group speed to full and aware/careless for better effects. wink_o.gif

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this stop true

or player setcaptive true, but that just stupid, not blind and not deaf

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