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Mattoso

Having problems to create a dedicated server.

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Please, I'm needing a help to create my dedicated server. I spent some hours reading the forum and the Bi wiki but I didn't have success yet... It shouldn't be so hard with so many manual procedures... I think BI should have done a better interface to manage the server. Please help! confused_o.gif

I start the ARMA dedicated server and a small window opens with 3 text phrases (I'm not in front of my personal computer now). Then I open the game and click on the multiplayer icon. After that the game crashes with no error message.... Also I'm in doubt in how can I select and execute the Warfare into the dedicated server. How I select this map, and what of those MP missions is the Warfare?

My computer config is below:

Vista Home Premium x64

Core 2 Quad 2.4

4 GB ram

SLI 2x EVGA 8800 GT KO

My server config are below:

C:\Jogos\ArmA\arma_server.exe -config=server.cfg -cfg=arma.cfg -profiles=profiles -port=2302 -netlog -mod=DBE1;@General;@Flares

// server.cfg

//

// comments are written with "//" in front of them.

// GLOBAL SETTINGS

hostname="Server do Mattoso"; // The name of the server that shall be displayed in the public server list

password=""; // Password for joining, eg connecting to the server

passwordAdmin="xyz"; // Password to become server admin. When Youre in Arma MP and connected to the server, type '#login xyz'

reportingIP=""; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers

logFile="server_console.log"; // Tells arma-server where the logfile should go and what it should be called

// JOINING RULES

checkfiles[]=

{ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server

"HWTL\dta\data3d.pbo",

"dta\data3d.pbo"

};

maxPlayers=2; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

Kickduplicate=1; // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on

equalModRequired=1; // If set to 1, player has to use exactly the same -mod= startup parameter as the server.

// VOTING

voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS

disableVoN=1; // If set to 1, Voice over Net will not be available

vonCodecQuality=0; // Quality from 1 to 10

persistent=1; // If 1, missions still run on even after the last player disconnected.

3rdPersonView=0; // Probably does not work here, should be set in the .armaprofile file of the server

difficulty="veteran"; // Probably does not work here, should be set in the .armaprofile file of the server

// MISSIONS CYCLE (see below)

class Missions

{

class Warfare // name for the mission, can be anything

{

template = MP06ConquerTheIsland.Sara;

cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)

};

};

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as soon as you post the error we can tell you, its the most important

usually an error like that will be a code error in arma.cfg or an addon error, some addon errors will still allow the server to run when you hit ok

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Quote[/b] ]3rdPersonView=0

aslo this should not be there, the server may fail if its listed in both configs

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