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Thanks a lot...I'll try that Nick. I really want top have the map nice as it has really nice features.

Thanks again .

cheers

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Nick notworthy.gifinlove.gif

Wilbur is awesome and its all smooth now...looks fab tounge2.gif

Thanks a lot for the tip..

Lots of nice functions there btw..erosion is very good for creating rivers smile_o.gif

Now I need to reapply the texture and it should be ready to be handled in 3DE. I guess I'll be releasing one as empty for people to play over it smile_o.gif

Cheers..

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sad_o.gif  sad_o.gif

Arma crashing  mad_o.gif

2048x2048x10mcell map.

MinHeight= -650

MaxHaight=+700

I edited the terrain in Wibur.

Exported as PNG. 16bit grayscale.

Easity imported to visitor as image.

Fired up the buldozer.

Worked fine. Terrain looks great.

Created world.

Created a pbo for the blank map.

Opened Arma -> editor.

Map is there.

It loads 2D with only one error as I've deleted the ILS information from the config.

I can see the map fine with heights etc...

I then put 1 soldier to see.

And ARMA CRASHES while loading 3D. huh.gif

Any guess why?  help.gif

It never happened in images I saved in GIMP but happened in ones I saved from Wibur. 16bit issue?

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Check to make sure your viewdistance is under 2000. Arma does not optimize terrain well at a distance, so that's a lot of triangles. I've got a 1048*10m map that has the same problem with higher visible ranges.

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Sorted now...It was the number in the mapname crazy_o.gif

Numbers in the mapname band.gifbiggrin_o.gif

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