cross 1 Posted September 3, 2008 Thanks a lot...I'll try that Nick. I really want top have the map nice as it has really nice features. Thanks again . cheers Share this post Link to post Share on other sites
cross 1 Posted September 3, 2008 Nick Wilbur is awesome and its all smooth now...looks fab Thanks a lot for the tip.. Lots of nice functions there btw..erosion is very good for creating rivers Now I need to reapply the texture and it should be ready to be handled in 3DE. I guess I'll be releasing one as empty for people to play over it Cheers.. Share this post Link to post Share on other sites
cross 1 Posted September 4, 2008  Arma crashing  2048x2048x10mcell map. MinHeight= -650 MaxHaight=+700 I edited the terrain in Wibur. Exported as PNG. 16bit grayscale. Easity imported to visitor as image. Fired up the buldozer. Worked fine. Terrain looks great. Created world. Created a pbo for the blank map. Opened Arma -> editor. Map is there. It loads 2D with only one error as I've deleted the ILS information from the config. I can see the map fine with heights etc... I then put 1 soldier to see. And ARMA CRASHES while loading 3D. Any guess why?  It never happened in images I saved in GIMP but happened in ones I saved from Wibur. 16bit issue? Share this post Link to post Share on other sites
gsleighter 0 Posted September 4, 2008 Check to make sure your viewdistance is under 2000. Arma does not optimize terrain well at a distance, so that's a lot of triangles. I've got a 1048*10m map that has the same problem with higher visible ranges. Share this post Link to post Share on other sites
cross 1 Posted September 4, 2008 Sorted now...It was the number in the mapname Numbers in the mapname Share this post Link to post Share on other sites