laggy 0 Posted May 8, 2008 Hi all. One thing that I as a mission maker would like to see is the scripting commands really taking FULL control over the game engine, when wanted. As I've struggled probably thousands of times, trying to make the AI units behave the way I want them to do, I find it very frustrating to see my scripted commands loose effect and the default game engine behaviour taking over. For instance: DisableAI "MOVE"- usually stops working after a while, making your snipers run of roof tops and getting killed. SetBehaviour "CARELESS"- same thing, you want a POW to sit in a building waiting to be saved. When you reach the position he has wandered off somewhere randomly, trying to avoid enemies. Joined unit- You make an enemy setCaptive unit join your group for a reason. All is well until every other group member refuses to get in the same vehicle as that unit. There are other examples, but I think you see my point. If these issues were fixed we could make better missions in which the mission designer had more control in complicated story driven missions. Cheers. Laggy Share this post Link to post Share on other sites
SaBrE_UK 0 Posted May 9, 2008 Good ideas, I suffered from the same annoyances. Share this post Link to post Share on other sites