Jump to content
Sign in to follow this  
laggy

Commands should override the game engine

Recommended Posts

Hi all.

One thing that I as a mission maker would like to see is the scripting commands really taking FULL control over the game engine, when wanted. As I've struggled probably thousands of times, trying to make the AI units behave the way I want them to do, I find it very frustrating to see my scripted commands loose effect and the default game engine behaviour taking over.

For instance:

DisableAI "MOVE"- usually stops working after a while, making your snipers run of roof tops and getting killed.

SetBehaviour "CARELESS"- same thing, you want a POW to sit in a building waiting to be saved. When you reach the position he has wandered off somewhere randomly, trying to avoid enemies.

Joined unit- You make an enemy setCaptive unit join your group for a reason. All is well until every other group member refuses to get in the same vehicle as that unit.

There are other examples, but I think you see my point. If these issues were fixed we could make better missions in which the mission designer had more control in complicated story driven missions.

Cheers.

Laggy

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×