wld427 1705 Posted May 6, 2008 I have BinPBO and i would like to know how to use it to binarize a model. If someone could point me to a tutorial or just break it down step by step cause all the forums say use this tool, well apparently i am the tool caus ei cannot figure it out. Share this post Link to post Share on other sites
luki 53 Posted May 6, 2008 If u got a working model and a config.cpp + model.cfg (model.cfg need to be placed in the same foldier where the *.p3ds are stored for the binarize process). Then u just add your model in the P: Root dir and press Binarize. You can set some options in the BinPbo Tool to generate a log file from the process so u can see if all works fine or not. \Sgt.Ace Share this post Link to post Share on other sites
wld427 1705 Posted May 6, 2008 actually i am trying to binarize just the bomb that goes on a plane. so there is no config or model config to go wit it. How is this done? Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 6, 2008 Just binarise the entire aircraft's directory. Â It will make a copy to the directory you specify (make sure this is not your source file. Â Then make a backup of the the original file by renaming it, eg: mymissile_lod.p3d. Â Finally copy the binarised file back to your P:/MYADDON dir and you should be ok. Share this post Link to post Share on other sites
wld427 1705 Posted May 6, 2008 yeah thanks everybody i figured it out. It creates a pbo and i guess i expected it to just giveme another p3d. So all i did was extract the pbo and move the new p3d. Share this post Link to post Share on other sites
HGuderian 0 Posted May 16, 2008 Hi. I'm tryn' to binarize an addon but when I put it into Arma the game don't read the pbo. Coul it depend cause I binarize (with BinPbo) puttin' the addon folder on the desktop? Thanks Share this post Link to post Share on other sites