icewindo 29 Posted April 28, 2008 Hi, is it possible somehow to disable all of the enviroment sounds (.e.g night sounds or at day the bird sounds) for a (custom) island ? I looked into the bi sample map config, found an entry but it was empty, so I have no idea how to disable the sounds at all, I guess it has something to do with this one? (I looked into sara.pbo to see how the sounds are defined there but it's allready a bin ) The island is the ground level of a tomb so it's rather strange if you hear birds inside . class ReplaceObjects {}; // sound sources class Sounds { sounds[]={}; }; Share this post Link to post Share on other sites
Snake Man 402 Posted April 28, 2008 (edited) Yes its possible. Do a config like this: class CfgEnvSounds { class Rain { name = "NAM rain"; sound[] = {"",0,1}; volume = "rain"; }; class Sea { name = "NAM sea"; sound[] = {"",0,1}; volume = "sea"; }; class Meadows { name = "NAM meadows"; sound[] = {"",0,1}; volume = "meadow*(1-rain)*(1-night)"; }; class Trees { name = "NAM trees"; sound[] = {"",0,1}; volume = "trees*(1-rain)*(1-night)"; }; class MeadowsNight { name = "NAM meadows night"; sound[] = {"",0,1}; volume = "meadow*(1-rain)*night"; }; class TreesNight { name = "NAM trees night"; sound[] = {"",0,1}; volume = "trees*(1-rain)*night"; }; class Hills { name = "NAM hills"; sound[] = {"",0,1}; volume = "hills"; }; class Wind { name = "NAM wind"; sound[] = {"", db-75, 1}; volume = "(1-hills)*windy*0.5"; }; }; Now in the sound[] part you must define the second parameter as zero or just leave out the wss file completely, I believe "" would work then, so the sound cant be heard at all. With config like this you should get no environmental sounds at all (I have not tested the config btw). Edited October 5, 2009 by Snake Man Share this post Link to post Share on other sites
moricky 210 Posted April 28, 2008 This can be also useful. Share this post Link to post Share on other sites