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madrussian

Camera question

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A while back, I was having an interesting problem:

After creating a camera and targeting it on the player, I could still control the movement of the player.  After doing some fiddling, I eventually solved the problem, taking away player control over his character while the camera was focused on him.  At that time, this was a big issue until I fixed it.

However, for a mission I am creating now, I actually need this ability for the player to move his character while the camera is focused on him.  But for the life of me, I can't figure out how I made this happen in the first place! confused_o.gif

Unfortunately, experementing with disableUserInput has not helped thus far...

Does anyone know how to make this work again?  How to retain control of player movement of his character while the camera is focused on him?  Thanks in advance! smile_o.gif

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Thanks supershooter.  I will check that out tonight! biggrin_o.gif

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