Master gamawa 0 Posted April 14, 2008 Here is an easy one. I usually play on my LAN and use the respawn option where you respawn where you died. The problem is that every time I die I lose my weapon and start with the same old m4 aimpoint rifle. And grenades don't work. They appear fine on my gear screen but I can't throw them. Satchel charges too. If I die once, my satchels become useless. If I drop one of those items to the ground, the items disappear. How can I continue my game after dying, without messing with my equipment? Do other people have problems with respawning? Do I need to script something to transfer my loadout or something? Share this post Link to post Share on other sites
dachevs 1 Posted April 15, 2008 try this out-- Save Gear Script Share this post Link to post Share on other sites
Master gamawa 0 Posted April 15, 2008 That's great. I just don't know how to run this! Where do I paste that? Somewhere on the editor? On some unit parameter? Share this post Link to post Share on other sites
Master gamawa 0 Posted April 15, 2008 ok, I looked through the biki and everything is described like I ALREADY know what to do. Well, I don't. I read that scripts are written in sqs files and that sqs files are in the root of the mission folder. There are no sqs files in my mission folders. I know you must consider most of this knowledge basic and most probably you have read it a million times and I would too, if I knew where to look. ps: I also read the begginers editing topic and did a few searches... Nothing. Share this post Link to post Share on other sites
dachevs 1 Posted April 15, 2008 okay. For sqs, files, scripts, you must create. Thats why there are none in your mission folder. So here-- open a new text document, and put this in it- <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#start @ (! alive player) _weapons = weapons player _magazines = magazines player @ (alive player) removeallweapons player {player addMagazine _x} foreach _magazines {player addWeapon _x} foreach _weapons goto "start" then Save As, Init.sqs BE SURE THE FILE TYPE IS SET TO ALL FILES, otherwise it will save as Init.sqs.txt--YOU DON'T WANT THIS, it will not work! place the file in the mission folder and you should be good to go. Share this post Link to post Share on other sites