memphisbelle 99 Posted April 10, 2008 Hello all, I have a problem with my config.cpp. To all guys where I was talking to in another topic, dont wonder why I started a new one. But this is definately another theme then RVMAT Templates. Back to my Problem. I used some example configs from this board. I only changed the respective names of the wrp files and the folders. When I create the pbo file (with Makepbo 1.1 by Amalfi) and run the game then always this error message appears: Cause I dont want to keep all the needed informations back for you so I added my config.cpp here as well. I hope you can help me locating the mistake I made. The wrp filename is MB_Nova the foldername is Testinsel The description is Nova Island <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches{ class MB_Nova{ units[]={"MB_Nova"}; weapons[]={}; requiredVersion=0.1; requiredAddons[]={"CAData", "CABuildings", "CAMisc", "CAPlants", "CARoads", "CARocks"}; }; }; class DefaultLighting; /* extern */ class DefaultLighting_CA:DefaultLighting{}; class CfgWorlds{ class DefaultClutter{ scaleMin=0.9; scaleMax=1.4; }; class DefaultWorld; /* extern */ class CAWorld:DefaultWorld{ class Grid{}; }; class MB_Nova:CAWorld{ access=3; cutscenes[]={"DesertIntro1"}; description="Nova Island"; icon=""; worldName="\Testinsel\MB_Nova.wrp"; pictureMap=""; pictureShot=""; plateFormat="MB - $$ - ##"; plateLetters="ABCDEGHIKLMNOPRSTVXZ"; longitude=-40; latitude=-40; class Grid:Grid{ offsetX=0; offsetY=-15360; class Zoom1{ zoomMax=0.5; format="XY"; formatX="Aa"; formatY="00"; stepX=200; stepY=200; }; class Zoom2{ zoomMax=1e+30; format="XY"; formatX="A"; formatY="0"; stepX=2000; stepY=2000; }; }; startTime="8:30"; startDate="07/06/2007"; startWeather=0.1; startFog=0; forecastWeather=0.3; forecastFog=0; seagullPos[]={1272.842041, 150.000000, 14034.961914}; centerPosition[]={2500, 2500, 300}; ilsPosition[]={2545, 3000}; ilsDirection[]={0, 0.080000, 1}; ilsTaxiIn[]={2495, 2725, 2495, 2850, 2508, 2860, 2508, 3000, 2520, 3010, 2545, 3000}; ilsTaxiOff[]={2545, 2445, 2520, 2425, 2495, 2445, 2495, 2725}; drawTaxiway=0; class ReplaceObjects{}; class Sounds{ sounds[]={}; }; class Animation{ vehicles[]={}; }; class Lighting:DefaultLighting{}; clutterGrid=1.11; clutterDist=55; noDetailDist=40; fullDetailDist=5; minTreesInForestSquare=3; minRocksInRockSquare=4; class clutter{ class GrassGeneral:DefaultClutter{ model="ca\plants\clutter_grass_general.p3d"; affectedByWind=0.3; swLighting=1; scaleMin=0.75; scaleMax=1; }; class GrassFlowers:GrassGeneral{ model="ca\plants\clutter_grass_flowers.p3d"; }; class GrassLong:GrassGeneral{ model="ca\plants\clutter_grass_long.p3d"; affectedByWind=0.6; scaleMin=0.6; scaleMax=1.1; }; class GrassSevenbeauty:GrassGeneral{ model="ca\plants\clutter_grass_sevenbaeuty.p3d"; affectedByWind=0.2; scaleMin=0.7; scaleMax=1.1; }; class GrassYellow:GrassGeneral{ model="ca\plants\clutter_grass_yellow.p3d"; affectedByWind=0.2; scaleMin=0.7; scaleMax=1.1; }; class GrassDesert:GrassGeneral{ model="ca\plants\clutter_grass_desert.p3d"; }; class ForestFern:GrassGeneral{ model="ca\plants\clutter_forest_fern.p3d"; affectedByWind=0.1; scaleMin=0.9; scaleMax=1.1; };//ForestFern class SmallRocks:GrassGeneral{ model="ca\rocks\clutter_stone_small.p3d"; affectedByWind=0; scaleMin=0.9; scaleMax=1.1; }; class FlowersColor:GrassGeneral{ model="ca\plants\clutter_smetanka.p3d"; }; class FlowersWhite:GrassGeneral{ model="ca\plants\clutter_white_flower.p3d"; }; class MushroomsHorcak:GrassGeneral{ model="ca\plants\clutter_horcak.p3d"; affectedByWind=0; scaleMin=0.85; scaleMax=1.25; }; class MushroomsPrasivka:MushroomsHorcak{ model="ca\plants\clutter_prasivky.p3d"; }; class MushroomsBabka:MushroomsHorcak{ model="ca\plants\clutter_babka.p3d"; }; class MushroomsMuchomurka:MushroomsHorcak{ model="ca\plants\clutter_muchomurka.p3d"; }; }; class Subdivision{ class Fractal{ rougness=5; maxRoad=0.02; maxTrack=0.5; maxSlopeFactor=0.05; };//Fractal class WhiteNoise{ rougness=2; maxRoad=0.01; maxTrack=0.05; maxSlopeFactor=0.00249999; }; minY=-0; minSlope=0.02; }; class Ambient{ class BigBirds{ radius=300; cost="((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species{ class Hawk{ probability=0.2; cost=1; }; }; }; class Birds{ radius=170; cost="(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species{ class Seagull{ probability=0.2; cost=1; }; }; }; class BigInsects{ radius=20; cost="(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species{ class DragonFly{ probability="0.6 - (meadow * 0.5) + (forest * 0.4)"; cost=1; }; class ButterFly{ probability="0.4 + (meadow * 0.5) - (forest * 0.4)"; cost=1; }; }; }; class BigInsectsAquatic{ radius=20; cost="(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species{ class DragonFly{ probability=1; cost=1; }; }; }; class WindClutter{ radius=10; cost="((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species{ class FxWindGrass1{ probability="0.4 - 0.2 * hills - 0.2 * trees"; cost=1; }; class FxWindGrass2{ probability="0.4 - 0.2 * hills - 0.2 * trees"; cost=1; }; class FxWindRock1{ probability="0.4 * hills"; cost=1; }; class FxWindLeaf1{ probability="0.2 * trees"; cost=1; };/ class FxWindLeaf2{ probability="0.1 * trees + 0.2"; cost=1; }; class FxWindLeaf3{ probability="0.1 * trees"; cost=1; }; }; }; class NoWindClutter{ radius=15; cost="(20 * (windy factor [0.1, 0.2])) * meadow * (1 - rain) * (1 - sea) * (1 - forest) * (1 - houses)"; class Species{ class FxWindPollen1{ probability=1; cost=1; }; }; }; class SmallInsects{ radius=3; cost="(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species{ class HouseFly{ probability="deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost=1; }; class HoneyBee{ probability="(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost=1; }; class Mosquito{ probability="(1 - deadBody) * (0.2 * forest)"; cost=1; }; }; }; class NightInsects{ radius=3; cost="(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species{ class Mosquito{ probability=1; cost=1; }; }; }; }; class Names{ class Veg_1{ name=""; position[]={2713.620117, 2140.919922}; type="VegetationPalm"; radiusA=50; radiusB=50; }; class Veg_2{ name=""; position[]={2446.090088, 3038.290039}; type="VegetationPalm"; radiusA=50; radiusB=50; }; class Veg_3{ name=""; position[]={2940.520020, 2923.189941}; type="VegetationPalm"; radiusA=50; radiusB=50; }; }; }; }; class CfgWorldList{ class MB_Nova{}; }; class CfgMissions{ class Cutscenes{ class NovaIntro1{ directory="\Testinsel\Data\scenes\intro.MB_Nova"; }; }; };//CfgMissions Share this post Link to post Share on other sites
W0lle 1048 Posted April 10, 2008 Go to line 268 in that config and then one line up (267) and you find: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class FxWindLeaf1 { probability="0.2 * trees"; cost=1; };/ Then remove the <span style='color:red'>/</span> from the line. Share this post Link to post Share on other sites
memphisbelle 99 Posted April 11, 2008 Thanks...it works....pretty taht such a tiney thing takes such a great effect... Share this post Link to post Share on other sites