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laggy

CQB and indoor battles

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Hi all.

I think the BIS games do a great job in simulating battles in open terrain, fields and such.

What I'm missing is the addition of realistic indoor CQB. Right now it's very limiting when you want to create an indoor hostage situation or even just to clear a building. Clearing buildings also seems like a very important aspect in war. I would like to see more buildings like the hotel and TV station and AI that used those buildings efficiently.

Right now AI units are superior to players in the open terrain (and forest), but really slow and useless indoors. They keep their eyes in one direction, mostly failing to spot enemies and barely turn around even when they are being shot at.

I don't know if this is hard to accomplish, but I think it would really make the simulator more complete.

Laggy

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Yeah, buildings also need more detail too. Windows should be breakable, and buildings should have working lights if it's night.

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Yeah, buildings also need more detail too. Windows should be breakable, and buildings should have working lights if it's night.

Fully agree.....

But all discussed already here:

buildings CQB

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