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Gloopy

multiplayer mission with 3 teams

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Hi All,

I have searched btw and came up dry so figured as a last resort i'd ask here.

I made my first pvp mission/map it features Blufor Opfor and Independant all fighting to control Somato. after a little testing with me hosting on my laptop it works OK and me and my friends played a bit. Now i've uploaded it to my dedicated server, and whenever i try to load the mission it simply fails to load and reverts to Evolution (which is the first mission in the mission cycle). As far as i'm aware it is using no addons and only 1 script (the universal weapons respawn script).

Would appreciate someone taking a quick look at the mission file for me to see if they can figure out what's wrong.

I'll credit you in the credits if you can figure it out biggrin_o.gif

(link at bottom of post)

Thanks in advance

-Gloopy

mission.sqm + briefing etc and also .pbo file that is in use on server

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There is one custom addon used in the mission, or it was used and have not been removed from the addons list:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> addOns[]=

{

"cacharacters",

"sara",

"caweapons",

"CABuildings",

"camisc",

"nwd_sightadjustmentplugin",

"CAWheeled"

};

addOnsAuto[]=

{

"cacharacters",

"caweapons",

"CABuildings",

"camisc",

"CAWheeled",

"sara"

};

Double check if "nwd_sightadjustmentplugin" is still used somewhere and if yes make sure the addon is loaded on the server as well.

If it is not used anymore, open the mission.sqm in a texteditor and remove everything between the brackets so it looks like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> addOns[]=

{

};

addOnsAuto[]=

{

};

Save and load in the editor again, save there and check if the addon gets listed again. If no, export to MP missions. If yes then keep searching for the used addon.

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Excellent,

thanks a lot mate i'll give it a try!

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Deleted from mission.sqm then loaded and saved and....

worked like a charm, thanks mate.

Why did it add the addon it, would it be because I have it running and I previewed the map? If so that's one to bare in mind for the future.

Thanks again

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