wld427 1705 Posted March 24, 2008 I am using the below script to make the missile texture "dissapear" on launch. The problem i have is when the launcher rloads its magazine the rockets do not appear anybodu hav an idea how to script it in like a reload script? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_M970 = _this select 0 _weapon = _this select 1 _weaponfired="checkM970" ?_weapon = _weaponfired :goto "check_weapon_status" #check_Weapon_status ?_M970 ammo _weapon == 1 :goto "fireone" ?_M970 ammo _weapon == 0 :goto "firetwo" exit #fireone _M970 setobjectTexture [1,""] exit #firetwo _M970 setobjectTexture [0,""] exit Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 26, 2008 Think you need to be doing something like this; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _M970 setobjecttexture[2, "\M970\blue045.paa"] _M970 setobjecttexture[3, "\M970\grey105.paa"] _M970 setobjecttexture[4, "\M970\OBmotor.paa"] Share this post Link to post Share on other sites