[asa]oden 0 Posted March 20, 2008 UN in Bagango Supporting 24 players in 6 fireteams with downtown respawn and fully JIP compliant. You will get 4 objectives in a random sequence, completing one will open the next. During the whole mission rebels (armed civilians) will infiltrate the two urban areas and for each minute a rebelteam stays in town their initial 5% influence on the civilian population will raise 1%. Killing a normal civilian will add 5%, no matter who killed it or why. Securing a target or eliminating all rebelteams shows the civilian population that UN is there to help them out and will restore the rebels influence to 5%. If the rebels gain 50% influence on the population mission will fail. As influence increase so will chance for new rebelteams being recruited. AI squadleaders will patrol the urban areas just as the rebelteams. Depending on objective you may expect different size militia forces each time you play this mission. I recommend to play the mission filling the squadleader slots primarily, though not necessary in any manner. download: UN in Bagango from theHideout.servehttp.com Share this post Link to post Share on other sites
icebreakr 3157 Posted March 20, 2008 Will try it out with my squad tonight. Tnx! Share this post Link to post Share on other sites
colligpip 0 Posted March 21, 2008 I just had a quick go on this and its really good fun. I made a quick version for myself in the editor in which you could play the civs and help out the rebels - was a blast would be good to have this in the official mission. also could you tell me where I could change the settings for the rebel influence as I would like to make the mission last a lot longer. If I want to play on my own there is not enough time to do it. thanks Share this post Link to post Share on other sites