zonekiller 175 Posted March 18, 2008 http://www.zonekiller.ath.cx/Scripts/ARMA/Vehicle_ReSpawn.Intro.rar it will work on any side any vehicle and will fill the vehicle with crew and will spawn jets flying if they are flying at the mission start. it will also spawn the vehicle if the driver is killed. im still trying to get choppers and camels to start flying but no luck yet... put ---- nil = [this,DELAY TIME FOR RESPAWN] execVM "crewandvehiclerespawn.sqf" ---- IE --- Â nil = [this,60] execVM "crewandvehiclerespawn.sqf" into the init field of the vehicle or object... i also put a trigger at the vehicle start with the move script that i wish to run look at the example mission Michael Share this post Link to post Share on other sites
Rexxenexx 0 Posted April 28, 2008 Hi Zonekiller. I've been looking for a script like this. It works good but the problem I'm having is the respawned vehicle doesn't move after it respawns. It's only sometimes when an enemy fires at it it will move, but not to the designated waypoint. I tried a bunch of waypoint calling (add,setCur,delete then add etc.) but nothing seems to work. I was wondering if you can help out. Share this post Link to post Share on other sites