frederf 0 Posted April 2, 2008 I meant that above example as a very rough estimate for what the various "maximum held slip angle" would be, not something that would be part of the realtime flight model. Quote[/b] ]A book I'm reading says that the required tail rotor torque decreases in forward flight to a point and then increases again, they don't say why tho. Notice that this says tail rotor torque, not yaw authority. I assume tail rotor torque refers to "the torque applies to yaw the airframe by the tail rotor thrust" and not the more literal "torque applied to the tail rotor hub via the engine." Anyway, my guess would be that a certain speed the retreating tail rotor blade is traveling exactly the same speed as the air blowing over the tail rotor disk sideways, very similar to retreating blade stall. Sideways apparent wind greater than this brings back some lift as its simply an airfoil flying backward (which still produces lift). Just speculation though. EDIT: Overall I find the helicopter controls perfectly easy to use (I'd prefer more of a challenge to be honest) as I find myself doing a lot of 2m antics without incident that would take a much better pilot than myself to do in a real aircraft. They are functional from the mission standpoint in all regards except perhaps FFAR or similar weapons employment, but we also aren't using these weapons in anything resembling the usual real-world parameters in game. Also our expectations of FFAR accuracy is likely too much compared to real life use. Share this post Link to post Share on other sites