csj 0 Posted March 10, 2008 Quote[/b] ]No entry 'bin\config.bin/CfgVehicles/houseBase.coefInside' I am getting this error pop up when using my building model in editor and would like to know how to get rid of it (correct the problem). <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">//Buildings class Thing; class Building : Thing {}; class Strategic : Building {}; class NonStrategic: Building {class DestructionEffects;}; class HouseBase: Building {}; //class coefInside; class Land_VASICore; class House : HouseBase {class DestructionEffects;}; class Ruins; class Church: NonStrategic {class DestructionEffects;}; class CSJ_buildings : House { scope = private; vehicleClass = "CSJ_BuildingsClass"; // coefInside = 0; // coefInsideHeur = 0.3; dammageHalf[] = {}; dammageFull[] = {}; }; Share this post Link to post Share on other sites
Planck 1 Posted March 10, 2008 class Building is not inherited from class Thing. So, class Building : Thing {}; is wrong. class Thing inherits from class All.... class Building inherits from class Static which inherits from class All. Planck Share this post Link to post Share on other sites
csj 0 Posted March 11, 2008 @Planck, thanks for reply. Quote[/b] ]So, Â class Building : Thing {}; Â is wrong. Damn and I had everything working bar the error. Now back to my origional problem which is out of 6 buildings that inherit from CSJ_buildings only 2 are recognised in game as buildings with pathways etc, you can order AI to moveto building positions. The other 4 are not recognised in game. They are visible and have geo lods, roadwys etc but you can not order AI to moveto the building position and the door animations do not work. Share this post Link to post Share on other sites
Planck 1 Posted March 11, 2008 You could try renaming your classes by adding Land_ onto the start, I know this works for .wrp placed objects. Planck Share this post Link to post Share on other sites
csj 0 Posted March 13, 2008 Quote[/b] ]You could try renaming your classes by adding Land_ onto the start No different - unfortunately. Share this post Link to post Share on other sites
Planck 1 Posted March 13, 2008 I'm stumped then, why not show the config, someone might spot a mistook. Planck Share this post Link to post Share on other sites
csj 0 Posted March 14, 2008 A couple have had a quick look at it with no real solutions. One thing I have noticed is the buildings and only the buildings with the problem in game all have this Warning: in the model .log <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning: UV coordinate on point 870 is too big UV(-158.683151, 2.065734) - the UV compression may produce inaccurate results obviously the point references are different. Could be the problem - don't know why but could be What does it mean or more so how can I fix it ? Share this post Link to post Share on other sites
Rastavovich 0 Posted March 16, 2008 Is there a reason for so many inheritance classes listed instead of only the needed? Try <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class House; class CSJ_buildings: House { scope = private; vehicleClass = "CSJ_BuildingsClass"; // coefInside = 0; // coefInsideHeur = 0.3; dammageHalf[] = {}; dammageFull[] = {}; }; Share this post Link to post Share on other sites
General Barron 0 Posted March 17, 2008 Quote[/b] ]only 2 are recognised in game as buildings with pathways etc,you can order AI to moveto building positions. The other 4 are not recognised in game. They are visible and have geo lods, roadwys etc but you can not order AI to moveto the building position and the door animations do not work. Do they have "class=house" or "class=building" (no spaces! in the named properties of the geom lod? This may be a requirement for paths to function properly... Share this post Link to post Share on other sites
csj 0 Posted March 17, 2008 @Rastavovich The reason is because it wasn't working. @General Barron I had class house in most Geo's. I have set my lods as per norm with sample mods given to us. Sending model folder to interested parties. Probably something small that I have overlooked but it's really getting to that annoying stage thanks for help Share this post Link to post Share on other sites