lone.wolf 80 Posted February 26, 2008 Hi community, I tried to search the biki and the forum, but didnt find the answer so now i gotta ask.. I want a mission to start with the player has a gear/weapon loadout screen so he can choose his loadout for the mission, and i also want to customize the loadout, to limit the choices.. I am sure its possible, just not how...?? Thanx! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted February 26, 2008 You set it up through the description.ext file. Share this post Link to post Share on other sites
lone.wolf 80 Posted February 26, 2008 I am sorry i am not sure how, can you or someone explain to me how... in simple steps for a noob.... Share this post Link to post Share on other sites
lebson506th 0 Posted February 26, 2008 If you haven't made a mission yet, create a mission and save it (doesn't matter if you put anything in it yet). If you have a mission already, then thats fine. Go to My Documents/ArmA Other Profiles/yourplayername/Missions/YourMissionName or MPMissions/YourMissionName Create a .txt file named description.ext Make sure its .ext, not .txt.ext. Open it up, and put the code from this link in: http://community.bistudio.com/wiki....gazines Add more weapons by following the same format. Get the class names for the weapons here: http://community.bistudio.com/wiki/ArmA:_Weapons Share this post Link to post Share on other sites
lone.wolf 80 Posted February 26, 2008 Thanx a lot... just what i needed!! Share this post Link to post Share on other sites
Minon 0 Posted March 2, 2008 I have a weird problem in my mission (with description) gear not show up! And unit name in star/briefing screen is empty and i can't choose gear ... Share this post Link to post Share on other sites
dachevs 1 Posted March 29, 2008 probably made a mistake in your file. Save this as your Description.ext or check it with yours to see where and if you went wrong <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// BAS f - Gear Snippets // Version: 0-0-1 (2007-01-01) // Author(s): Fer // Note: Thanks to Biki contributors for compiling the ArmA core information. class Weapons { // ArmA - Weapons PBO - West and Resistance Weapons class M16A2 {count = 24;}; class M16A2GL {count = 24;}; class M16A4 {count = 24;}; class M16A4_GL {count = 24;}; class M16A4_ACG {count = 24;}; class M16A4_ACG_GL {count = 24;}; class M4 {count = 24;}; class M4GL {count = 24;}; class M4AIM {count = 24;}; class M4A1SD {count = 24;}; class M4SPR {count = 24;}; class M4A1 {count = 24;}; class M4A1GL {count = 24;}; class G36K {count = 24;}; class G36C {count = 24;}; class G36A {count = 24;}; class MP5A5 {count = 24;}; class MP5SD {count = 24;}; class M249 {count = 24;}; class M240 {count = 24;}; class M24 {count = 24;}; class M107 {count = 24;}; class M9 {count = 24;}; class M9SD {count = 24;}; class M136 {count = 24;}; class JAVELIN {count = 24;}; class STINGER {count = 24;}; // ArmA - Weapons PBO - East Weapons class AK74 {count = 24;}; class AK74GL {count = 24;}; class AKS74U {count = 24;}; class AKS74UN {count = 24;}; class AKS74PSO {count = 24;}; class PK {count = 24;}; class SVD {count = 24;}; class KSVK {count = 24;}; class Makarov {count = 24;}; class MakarovSD {count = 24;}; class RPG7V {count = 24;}; class STRELA {count = 24;}; // ArmA - Weapons PBO - Misc. class Laserdesignator {count = 24;}; class NVGoggles {count = 24;}; class Binocular {count = 24;}; }; class Magazines { // ArmA - Weapons PBO - West and Resistance Magazines class 30Rnd_556x45_Stanag {count = 24;}; class 20Rnd_556x45_Stanag {count = 24;}; class 30Rnd_556x45_StanagSD {count = 24;}; class 30Rnd_556x45_G36 {count = 24;}; class 30Rnd_9x19_MP5 {count = 24;}; class 30Rnd_9x19_MP5SD {count = 24;}; class 200Rnd_556x45_M249 {count = 24;}; class 100Rnd_762x51_M240 {count = 24;}; class 5Rnd_762x51_M24 {count = 24;}; class 10Rnd_127x99_M107 {count = 24;}; class 15Rnd_9x19_M9 {count = 24;}; class 15Rnd_9x19_M9SD {count = 24;}; class M136 {count = 24;}; class JAVELIN {count = 24;}; class STINGER {count = 24;}; class FlareWhite_M203 {count = 24;}; class FlareGreen_M203 {count = 24;}; class FlareRed_M203 {count = 24;}; class FlareYellow_M203 {count = 24;}; class 1Rnd_HE_M203 {count = 24;}; // ArmA - Weapons PBO - East Magazines class 30Rnd_545x39_AK {count = 24;}; class 30Rnd_545x39_AKSD {count = 24;}; class 100Rnd_762x54_PK {count = 24;}; class 10Rnd_762x54_SVD {count = 24;}; class 5Rnd_127x108_KSVK {count = 24;}; class 8Rnd_9x18_Makarov {count = 24;}; class 8Rnd_9x18_MakarovSD {count = 24;}; class PG7V {count = 24;}; class PG7VR {count = 24;}; class FlareWhite_GP25 {count = 24;}; class FlareGreen_GP25 {count = 24;}; class FlareRed_GP25 {count = 24;}; class FlareYellow_GP25 {count = 24;}; class 1Rnd_HE_GP25 {count = 24;}; // ArmA - Weapons PBO - Misc. class HandGrenade {count = 24;}; class HandGrenadeTimed {count = 24;}; class SmokeShell {count = 24;}; class SmokeShellRed {count = 24;}; class SmokeShellGreen {count = 24;}; class PipeBomb {count = 24;}; class TimeBomb {count = 24;}; class Mine {count = 24;}; class MineE {count = 24;}; class Laserbatteries {count = 24;}; }; Share this post Link to post Share on other sites