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Milkduster

Problems with Merging Textures

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I'm converting some OFP buildings to ArmA and trying to save computer resources by merging OFPs patch work textures into one file. However, I've run into a few problems a need some help sorting them out.

1. After merging the textures the object becomes semi-transparent. You can see the horizon line behind the object in this pic.

Click for pic

2. The textures do not go right to the edges of the object and leave a visible gap. This can be seen in the picture above.

3. The unmerged textures would tile over the face of the object, but once merged it would apply one stretched texture over the face.

4. In game the muzzle flash would cut holes in the texture.

Click for pic

I've followed this tutorial

http://tactical.nekromantix.com/forum....2040447

Any help will be appreciated,

Thanks in advance.

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Gnat @ Feb. 24 2008,08:17)]...... I think you need to add Specular and Normal maps to stop the transparent issue.

I'm no modeler nor texture guy, but no, that's not it. I have a few building models with no spec/norm map and they do not do this.

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I'm converting some OFP buildings to ArmA and trying to save computer resources by merging OFPs patch work textures into one file. However, I've run into a few problems a need some help sorting them out.

1. After merging the textures the object becomes semi-transparent. You can see the horizon line behind the object in this pic.

Click for pic

2. The textures do not go right to the edges of the object and leave a visible gap. This can be seen in the picture above.

3. The unmerged textures would tile over the face of the object, but once merged it would apply one stretched texture over the face.

4. In game the muzzle flash would cut holes in the texture.

Click for pic

I've followed this tutorial

http://tactical.nekromantix.com/forum....2040447

Any help will be appreciated,

Thanks in advance.

for what I discovered, when you merge textures, you have to change then the name of the textures also in the RVMATS you are using for the model.

Cause it will still use textures that no longer exists

I mean, you have 2 textures: 1_co.paa and 2_co.paa.

You merged them into one texture called 1_2_co.paa.

Now you have the 2 RVMATS named 1.rvmat and 2.rvmat.

You have to modify the line in them pointing to the old textures (1_co and 2_co) updating to the new one (1_2_co)

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I've added RVMATs, normals, and speculars, and that fixed the transparency issue.

However, I still have the stretched texture, and muzzle flash problems.

Any suggestions on how to fix these?

Is the muzzle flash thing an LOD issue?

and can the stretched textures be fixed by UV editing?

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