gL33k 0 Posted February 5, 2008 i use only 1 texture, pisek.mco. the heightmap has been smoothed with a blur , but i think it's more texture related anyway . Share this post Link to post Share on other sites
Nicholas Bell 0 Posted February 5, 2008 My experience has been that white grid squares indicate more than 4 colors in your mask file in that grid. I've made that mistake myself. I understand you have only one texture - make sure that your mask is absolutely one solid color. A little bit of dithering will add hundreds of colors. Share this post Link to post Share on other sites
gL33k 0 Posted February 5, 2008 oaky thanks , i will create a new mask 100% red Share this post Link to post Share on other sites
gL33k 0 Posted February 5, 2008 i redone the mask png , it's 100% red solid color , 8bit color. As you can see, there is still these flicking square. map size = 2048 x 12.5m mask and sat image = 2048 x 2048 sattelite grid = as recommended i didn't smooth the landscape with visitor3. i will try to do it now. Share this post Link to post Share on other sites
Nicholas Bell 0 Posted February 6, 2008 Sorry, I am stumped on this problem. Never seen anything like that. Share this post Link to post Share on other sites
opteryx 1562 Posted February 6, 2008 You say you're using only one texture "pisek.mco" ? That's not even a detail texture. Are you using just that texture? You need three textures for each surface type: *name_detail_co.paa (Detail texture) *name_nohq.paa (Normalmap) *name_mco.paa (multiply color map) *plus one RVMAT. Also remember that it needs an underscore"_" after the texture name so that the engine know what texture type it is, that would make it pisek_mco not pisek.mco. Share this post Link to post Share on other sites